C5NQRZUVUGOUUYZ6MFISXRM5NBSF7YY6GY5W5T2Z7XWVND57ZNKQC
EP4LNSRP2UVYRMNAHL7AFADZWHP7E5VPMHGPJXRYR3JTA45ZINIQC
4AIZWKPNXO7END5OUYYHJ456W22EXOVXHD3UQ7CN5TP5TOLWWLOQC
7IHSR5JCC3ZWXNWAJCIQC26475GODBBWVQLAZZVLC7BVAB5XUVHAC
3MQ355XGKT5IYOMZLREAHLPVO5MFOXOJBEZ5UOPTQPMHIYBFGXGQC
Accelerate,
if keyboard_inputs.just_pressed(KeyCode::A) { input_events.send(InputEvent::Accelerate); }
if keyboard_inputs.just_pressed(KeyCode::A) {
input_events.send(InputEvent::Accelerate);
}
acceleration_value: f32,
impulse_value: 30.,
impulse_value: 15., acceleration_value: 0.3,
impulse_value: 15.,
acceleration_value: 0.3,
mut materials: ResMut<Assets<ColorMaterial>>,
friction: 0.1,
friction: 0.,
InputEvent::Accelerate => { for (mut velocity, mass_props, _) in rigid_bodies.iter_mut() { let impulse = velocity.linvel * constants.acceleration_value; velocity.apply_impulse(mass_props, impulse.into()); } }
InputEvent::Accelerate => {
for (mut velocity, mass_props, _) in rigid_bodies.iter_mut() {
let impulse = velocity.linvel * constants.acceleration_value;
velocity.apply_impulse(mass_props, impulse.into());