HUZ7YFN6VIDK3MFB45AC5HP5JLT7XKJQ4SMNXTFY2L5TRTFY4OHAC /// This middleware is responsible for rendering the world texture to the screen.#[allow(dead_code)]pub mod world {pub struct WorldRenderer {}pub type WorldRenderFrameData = ();impl WorldRenderer {fn new(device: &wgpu::Device, texture_format: wgpu::TextureFormat) -> Self {let _ = device;let _ = texture_format;Self {}}fn prepare(&mut self) -> WorldRenderFrameData {todo!()}fn render<'rpass>(&'rpass self,render_pass: &mut wgpu::RenderPass<'rpass>,render_data: &'rpass WorldRenderFrameData,) {let _ = render_pass;let _ = render_data;}}}