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pub fn quit_game(mut exit: EventWriter<AppExit>, mut query: Query<&mut ActionState<Action>>) { let (actions) = query.single_mut(); if actions.pressed(&Action::Quit) { exit.send(AppExit::Success); }}
pub fn quit_game(mut exit: EventWriter<AppExit>, mut query: Query<&mut ActionState<Action>>) {
let (actions) = query.single_mut();
if actions.pressed(&Action::Quit) {
exit.send(AppExit::Success);
}
.add_systems(Update, player::quit_game)
Quit,
input_map.insert(Action::Quit, KeyCode::Escape);