IH7QAHDQUTGT7KS2IP7SLDHYDEDX4BCQ4KDRYKIGV5Y477X3ZABQC 7L3TU7JVWPBPHN7WF4TJ263BZ6BC3AYRRW6PULFUP5JZUGWWNUSAC Z5Z7GRJMSKQLA2VWSHTK5ZLKUMFHUOYESH3X4SAXAEDZ2NSWAWLAC 7B74AT3BXYB7PVW4F6SGQNPMHOU5TEV5TZ54CG6VSQI46XSEKWXQC J6OSBEBQXZR5JZ5TOCCUPELBPUVEQULGCXURXLPY7WFYTDEQOU2AC E7UO6NRGXFDMBU3BSJYRDNOA3Y7VHD7NWPHI5PHCPHQF6ZNOPZLQC S7RXJJZG4IEIVLPHEWFT5M2T3SRRO5US5SYBPXSYSWJJLXAKNNPAC FNGIZYDU5274CDE27IONZBA4JMXI4SQXEDIVTMVESK7A44XIJ7FAC if (surface) {bool focus_changed = seat->pointer_state.focused_surface != surface;/** "Enter" the surface if necessary. This lets the client know that the* cursor has entered one of its surfaces.** Note that this gives the surface "pointer focus", which is distinct* from keyboard focus. You get pointer focus by moving the pointer over* a window.*/wlr_seat_pointer_notify_enter(seat, surface, sx, sy);if (!focus_changed) {/* The enter event contains coordinates, so we only need to notify* on motion if the focus did not change. */wlr_seat_pointer_notify_motion(seat, time, sx, sy);}} else {
if (!surface) {
return;}/** "Enter" the surface if necessary. This lets the client know that the* cursor has entered one of its surfaces.** Note that this gives the surface "pointer focus", which is distinct* from keyboard focus. You get pointer focus by moving the pointer over* a window.*/if (surface != seat->pointer_state.focused_surface) {wlr_seat_pointer_notify_enter(seat, surface, sx, sy);if (sloppyfocus)focus(c, surface);} else {/* The enter event contains coordinates, so we only need to notify* on motion if the focus did not change. */wlr_seat_pointer_notify_motion(seat, time, sx, sy);