Closes: https://github.com/djpohly/dwl/issues/466
PWAFGPJ3XGOHJQ6IGVWEJPVHKKYI7NYTFESGQF3VG44QJ67PV6QAC
DI2TRANVC5E5BKZAW2LTC355YI7O3VI32XB3PGBHU4V4X75325EQC
7B74AT3BXYB7PVW4F6SGQNPMHOU5TEV5TZ54CG6VSQI46XSEKWXQC
FNGIZYDU5274CDE27IONZBA4JMXI4SQXEDIVTMVESK7A44XIJ7FAC
JITN3S74SXWXJSPCFNHWVSPF4WXZ575BEYCYE2RUBLEXMUJBTPUQC
7L3TU7JVWPBPHN7WF4TJ263BZ6BC3AYRRW6PULFUP5JZUGWWNUSAC
#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \ ((hex >> 16) & 0xFF) / 255.0f, \ ((hex >> 8) & 0xFF) / 255.0f, \ (hex & 0xFF) / 255.0f }
#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \
((hex >> 16) & 0xFF) / 255.0f, \
((hex >> 8) & 0xFF) / 255.0f, \
(hex & 0xFF) / 255.0f }
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
static const float bordercolor[] = COLOR(0x808080ff);static const float focuscolor[] = COLOR(0xff0000ff);
static const float bordercolor[] = COLOR(0x808080ff);
static const float focuscolor[] = COLOR(0xff0000ff);
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */