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5NKF2G4INDOA4PUICLJM2DVFHSVQGFNCYFMGBH3LW45NUX6ADGFQC TOXPJJYYZY7QRCVXJJDGDAM7NBSHEXNPRW5X4THW55FTSIZ3GKVQC JYZKEDDGZMLIH3GHTMURYCJ6H7IHZKPG4NT2RUZXLMENPV2UTCVAC SYWQBIO5GRBYBD7J55A5AXTMAN24BQIG5H5QFCUIDYZCKLOFTXCAC 6Z6WH62W4SGWWX75JQ2HVH2TC3IIWLNMA66UMTWWYSKPV7VS7IXAC MYQNSDA3BKAVX3AKPKUDVFOL7B2O53O7U75B6Y673HJZGOULFBYAC JZG2P7IW56SVZ6FOJ4M4SMEXA47LCVGSADZI73CDSTBFZHDV46UAC T42Y5MLOV7WMURTBEZTUVMYEVG72UMN6BPG2QHOYW7G2CC75ZNGQC B4USRORMW7EQXOV4TOHRCMMWUURWAMJRDITEKA3YAV2SFUIFBXLQC -- Arguably this should be called edit_tests.lua,-- but that would mess up the git blame at this point.function test_initial_state()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{}Text.redraw_all(Editor_state)edit.draw(Editor_state)check_eq(#Editor_state.lines, 1, '#lines')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')endfunction test_backspace_from_start_of_final_line()-- display final line of text with cursor at start of itApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Editor_state.screen_top1 = {line=2, pos=1}Editor_state.cursor1 = {line=2, pos=1}Text.redraw_all(Editor_state)-- backspace scrolls upedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(#Editor_state.lines, 1, '#lines')check_eq(Editor_state.cursor1.line, 1, 'cursor')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')endfunction test_insert_first_character()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{}Text.redraw_all(Editor_state)edit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'a')local y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')endfunction test_press_ctrl()-- press ctrl while the cursor is on textApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{''}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.run_after_keychord(Editor_state, 'C-m', 'm')endfunction test_move_left()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'a'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_right()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'a'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.cursor1.pos, 2, 'check')endfunction test_move_left_to_previous_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'left', 'left')check_eq(Editor_state.cursor1.line, 1, 'line')check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of lineendfunction test_move_right_to_next_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- past end of lineedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.cursor1.line, 2, 'line')check_eq(Editor_state.cursor1.pos, 1, 'pos')endfunction test_move_to_start_of_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_to_start_of_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_skip_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=5} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_skip_past_tab_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def\tghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=10} -- within third wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 9, 'check')endfunction test_skip_multiple_spaces_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=6} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_to_start_of_word_on_previous_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.line, 1, 'line')check_eq(Editor_state.cursor1.pos, 5, 'pos')endfunction test_move_past_end_of_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 4, 'check')endfunction test_skip_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 8, 'check')endfunction test_skip_past_tab_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc\tdef'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 4, 'check')endfunction test_skip_multiple_spaces_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 9, 'check')endfunction test_move_past_end_of_word_on_next_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=8}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.line, 2, 'line')check_eq(Editor_state.cursor1.pos, 4, 'pos')endfunction test_click_moves_cursor()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each lineedit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')-- selection is empty to avoid perturbing future editscheck_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')endfunction test_click_to_left_of_line()-- display a line with the cursor in the middleApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click to the left of the lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)-- cursor moves to start of linecheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_takes_margins_into_account()-- display two lines with cursor on one of themApp.screen.init{width=100, height=80}Editor_state = edit.initialize_test_state()Editor_state.left = 50 -- occupy only right side of screenEditor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_on_empty_line()-- display two lines with the first one emptyApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click on the empty lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor')-- selection remains emptycheck_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_below_final_line_of_file()-- display one lineApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click below first lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1)-- cursor goes to bottomcheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')-- selection remains emptycheck_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_draw_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_draw_wrapping_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'de', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'fgh', 'screen:3')endfunction test_draw_word_wrapping_text()App.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_click_on_wrapping_line()-- display two screen lines with cursor on one of themApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=20}Editor_state.screen_top1 = {line=1, pos=1}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_on_wrapping_line_takes_margins_into_account()-- display two screen lines with cursor on one of themApp.screen.init{width=100, height=80}Editor_state = edit.initialize_test_state()Editor_state.left = 50 -- occupy only right side of screenEditor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=20}Editor_state.screen_top1 = {line=1, pos=1}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_draw_text_wrapping_within_word()-- arrange a screen line that needs to be split within a wordApp.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abcd ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'e fgh', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ijk', 'screen:3')endfunction test_draw_wrapping_text_containing_non_ascii()-- draw a long line containing non-ASCIIApp.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostropheText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'mad', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'am I', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, '’m a', 'screen:3')endfunction test_click_past_end_of_screen_line()-- display a wrapping lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_height-- click past end of second screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')endfunction test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()-- display a wrapping line from its second screen lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=8}Editor_state.screen_top1 = {line=1, pos=7}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_height-- click past end of second screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')endfunction test_click_past_end_of_wrapping_line()-- display a wrapping lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'am', 'baseline/screen:3')y = y + Editor_state.line_height-- click past the end of itedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of linecheck_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-pointsendfunction test_click_past_end_of_wrapping_line_containing_non_ascii()-- display a wrapping line containing non-ASCIIApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostropheText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'I’m ad', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'am', 'baseline/screen:3')y = y + Editor_state.line_height-- click past the end of itedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of linecheck_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-pointsendfunction test_click_past_end_of_word_wrapping_line()-- display a long line wrapping at a word boundary on a screen of more realistic lengthApp.screen.init{width=160, height=80}Editor_state = edit.initialize_test_state()-- 0 1 2-- 123456789012345678901Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')y = y + Editor_state.line_height-- click past the end of the screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.pos, 21, 'cursor')endfunction test_select_text()-- display a line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- select a letterApp.fake_key_press('lshift')edit.run_after_keychord(Editor_state, 'S-right', 'right')App.fake_key_release('lshift')edit.key_release(Editor_state, 'lshift')-- selection persists even after shift is releasedcheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')endfunction test_cursor_movement_without_shift_resets_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press an arrow key without shiftedit.run_after_keychord(Editor_state, 'right', 'right')-- no change to data, selection is resetcheck_nil(Editor_state.selection1.line, 'check')check_eq(Editor_state.lines[1].data, 'abc', 'data')endfunction test_edit_deletes_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press a keyedit.run_after_text_input(Editor_state, 'x')-- selected text is deleted and replaced with the keycheck_eq(Editor_state.lines[1].data, 'xbc', 'check')endfunction test_edit_with_shift_key_deletes_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- mimic precise keypresses for a capital letterApp.fake_key_press('lshift')edit.keychord_press(Editor_state, 'd', 'd')edit.text_input(Editor_state, 'D')edit.key_release(Editor_state, 'd')App.fake_key_release('lshift')-- selected text is deleted and replaced with the keycheck_nil(Editor_state.selection1.line, 'check')check_eq(Editor_state.lines[1].data, 'Dbc', 'data')endfunction test_copy_does_not_reset_selection()-- display a line of text with a selectionApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- copy selectionedit.run_after_keychord(Editor_state, 'C-c', 'c')check_eq(App.clipboard, 'a', 'clipboard')-- selection is reset since shift key is not pressedcheck(Editor_state.selection1.line, 'check')endfunction test_cut()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press a keyedit.run_after_keychord(Editor_state, 'C-x', 'x')check_eq(App.clipboard, 'a', 'clipboard')-- selected text is deletedcheck_eq(Editor_state.lines[1].data, 'bc', 'data')endfunction test_paste_replaces_selection()-- display a line of text with a selectionApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.selection1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- set clipboardApp.clipboard = 'xyz'-- paste selectionedit.run_after_keychord(Editor_state, 'C-v', 'v')-- selection is reset since shift key is not pressed-- selection includes the newline, so it's also deletedcheck_eq(Editor_state.lines[1].data, 'xyzdef', 'check')endfunction test_deleting_selection_may_scroll()-- display lines 2/3/4App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=2}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- set up a selection starting above the currently displayed pageEditor_state.selection1 = {line=1, pos=2}-- delete selectionedit.run_after_keychord(Editor_state, 'backspace', 'backspace')-- page scrolls upcheck_eq(Editor_state.screen_top1.line, 1, 'check')check_eq(Editor_state.lines[1].data, 'ahi', 'data')endfunction test_edit_wrapping_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'g')local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'de', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'fg', 'screen:3')endfunction test_insert_newline()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- hitting the enter key splits the lineedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'bc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_insert_newline_at_start_of_line()-- display a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- hitting the enter key splits the lineedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_eq(Editor_state.lines[1].data, '', 'data:1')check_eq(Editor_state.lines[2].data, 'abc', 'data:2')endfunction test_insert_from_clipboard()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- paste some text including a newline, check that new line is createdApp.clipboard = 'xy\nz'edit.run_after_keychord(Editor_state, 'C-v', 'v')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'axy', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'zbc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_select_text_using_mouse()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- press and hold on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- drag and release somewhere elseedit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')endfunction test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}-- press mouse above first line of textedit.draw(Editor_state)edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')endfunction test_select_text_using_mouse_and_shift()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- click on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- hold down shift and click somewhere elseApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)App.fake_key_release('lshift')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_select_text_repeatedly_using_mouse_and_shift()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- click on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- hold down shift and click on a second locationApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)-- hold down shift and click at a third locationApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)App.fake_key_release('lshift')-- selection is between first and third location. forget the second location, not the first.check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a', 'a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')endfunction test_cut_without_selection()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state)-- try to cut without selecting textedit.run_after_keychord(Editor_state, 'C-x', 'x')-- no crashcheck_nil(Editor_state.selection1.line, 'check')endfunction test_pagedown()App.screen.init{width=120, height=45}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- initially the first two lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')-- after pagedown the bottom line becomes the topedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')endfunction test_pagedown_can_start_from_middle_of_long_wrapping_line()-- draw a few lines starting from a very long wrapping lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def ', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3')-- after pagedown we scroll down the very long wrapping lineedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl ', 'screen:2')y = y + Editor_state.line_heightif Version == '12.0' then-- HACK: Maybe v12.0 uses a different font? Strange that it only causes-- issues in a couple of places.-- We'll need to rethink our tests if issues like this start to multiply.App.screen.check(y, 'mno ', 'screen:3')elseApp.screen.check(y, 'mn', 'screen:3')endendfunction test_pagedown_never_moves_up()-- draw the final screen line of a wrapping lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=9}Editor_state.screen_top1 = {line=1, pos=9}edit.draw(Editor_state)-- pagedown makes no changeedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')endfunction test_down_arrow_moves_cursor()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- initially the first three lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the down arrow, the cursor moves down by 1 lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')-- the screen is unchangedy = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_down_arrow_scrolls_down_by_one_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 4, 'cursor')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_down_arrow_scrolls_down_by_one_screen_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'baseline/screen:3')-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:3')endfunction test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up()App.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'baseline/screen:3')-- after hitting pagedown the screen scrolls down to start of a long lineedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top')check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos')-- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll upedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 3, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'ghij', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')endfunction test_up_arrow_moves_cursor()-- display the first 3 lines with the cursor on the bottom lineApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the up arrow the cursor moves up by 1 lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')-- the screen is unchangedy = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_up_arrow_scrolls_up_by_one_line()-- display the lines 2/3/4 with the cursor on line 2App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_up_arrow_scrolls_up_by_one_screen_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=6}Editor_state.screen_top1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting the up arrow the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'up', 'up')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')endfunction test_up_arrow_scrolls_up_to_final_screen_line()-- display lines starting just after a long lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ghi', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up to final screen line of previous lineedit.run_after_keychord(Editor_state, 'up', 'up')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')endfunction test_up_arrow_scrolls_up_to_empty_line()-- display a screenful of text with an empty line just above it outside the screenApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.top-- empty first liney = y + Editor_state.line_heightApp.screen.check(y, 'abc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_pageup()App.screen.init{width=120, height=45}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}-- initially the last two lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')-- after pageup the cursor goes to first lineedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')endfunction test_pageup_scrolls_up_by_screen_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ghi', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the page-up key the screen scrolls up to topedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_pageup_scrolls_up_from_middle_screen_line()-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)App.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the page-up key the screen scrolls up to topedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:3')endfunction test_enter_on_bottom_line_scrolls_down()-- display a few lines with cursor on bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the enter key the screen scrolls downedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 4, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'g', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'hi', 'screen:3')endfunction test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()-- display just the bottom line on screenApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=4, pos=2}Editor_state.screen_top1 = {line=4, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')-- after hitting the enter key the screen does not scroll downedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 4, 'screen_top')check_eq(Editor_state.cursor1.line, 5, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'j', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')endfunction test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()-- display just an empty bottom line on screenApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', ''}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)-- after hitting the inserting_text key the screen does not scroll downedit.run_after_text_input(Editor_state, 'a')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')local y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')endfunction test_typing_on_bottom_line_scrolls_down()-- display a few lines with cursor on bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after typing something the line wraps and the screen scrolls downedit.run_after_text_input(Editor_state, 'j')edit.run_after_text_input(Editor_state, 'k')edit.run_after_text_input(Editor_state, 'l')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:3')endfunction test_left_arrow_scrolls_up_in_wrapped_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=3, pos=5}-- cursor is at top of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting the left arrow the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'left', 'left')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_right_arrow_scrolls_down_in_wrapped_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=1, pos=1}-- cursor is at bottom right of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the right arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_home_scrolls_up_in_wrapped_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=3, pos=5}-- cursor is at top of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting home the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'home', 'home')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')endfunction test_end_scrolls_down_in_wrapped_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=1, pos=1}-- cursor is at bottom right of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting end the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'end', 'end')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_position_cursor_on_recently_edited_wrapping_line()-- draw a line wrapping over 2 screen linesApp.screen.init{width=100, height=200}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=25}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline1/screen:3')-- add to the line until it's wrapping over 3 screen linesedit.run_after_text_input(Editor_state, 's')edit.run_after_text_input(Editor_state, 't')edit.run_after_text_input(Editor_state, 'u')check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'stu', 'baseline2/screen:3')-- try to move the cursor earlier in the third screen line by clicking the mouseedit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1)-- cursor should movecheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos')endfunction test_backspace_can_scroll_up()-- display the lines 2/3/4 with the cursor on line 2App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- after hitting backspace the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abcdef', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_backspace_can_scroll_up_screen_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=5}Editor_state.screen_top1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting backspace the screen scrolls up by one screen lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')y = Editor_state.topApp.screen.check(y, 'ghij', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_backspace_past_line_boundary()-- position cursor at start of a (non-first) lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}-- backspace joins with previous lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'abcdef', 'check')end-- some tests for operating over selections created using Shift- chords-- we're just testing delete_selection, and it works the same for all keysfunction test_backspace_over_selection()-- select just one character within a line with cursor before selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}-- backspace deletes the selected character, even though it's after the cursoredit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'bc', 'data')-- cursor (remains) at start of selectioncheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')-- selection is clearedcheck_nil(Editor_state.selection1.line, 'selection')endfunction test_backspace_over_selection_reverse()-- select just one character within a line with cursor after selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=1, pos=1}-- backspace deletes the selected characteredit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'bc', 'data')-- cursor moves to start of selectioncheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')-- selection is clearedcheck_nil(Editor_state.selection1.line, 'selection')endfunction test_backspace_over_multiple_lines()-- select just one character within a line with cursor after selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=4, pos=2}-- backspace deletes the region and joins the remaining portions of lines on either sideedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'akl', 'data:1')check_eq(Editor_state.lines[2].data, 'mno', 'data:2')-- cursor remains at start of selectioncheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')-- selection is clearedcheck_nil(Editor_state.selection1.line, 'selection')endfunction test_backspace_to_end_of_line()-- select region from cursor to end of lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=1, pos=4}-- backspace deletes rest of line without joining to any other lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'a', 'data:1')check_eq(Editor_state.lines[2].data, 'def', 'data:2')-- cursor remains at start of selectioncheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')-- selection is clearedcheck_nil(Editor_state.selection1.line, 'selection')endfunction test_backspace_to_start_of_line()-- select region from cursor to start of lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.selection1 = {line=2, pos=3}-- backspace deletes beginning of line without joining to any other lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'abc', 'data:1')check_eq(Editor_state.lines[2].data, 'f', 'data:2')-- cursor remains at start of selectioncheck_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')-- selection is clearedcheck_nil(Editor_state.selection1.line, 'selection')endfunction test_undo_insert_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=4}Editor_state.screen_top1 = {line=1, pos=1}-- insert a characteredit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'g')check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')check_nil(Editor_state.selection1.line, 'baseline/selection:line')check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'defg', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline/screen:3')-- undoedit.run_after_keychord(Editor_state, 'C-z', 'z')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'screen:3')endfunction test_undo_delete_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defg', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=1, pos=1}-- delete a characteredit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')check_nil(Editor_state.selection1.line, 'baseline/selection:line')check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline/screen:3')-- undo--? -- after undo, the backspaced key is selectededit.run_after_keychord(Editor_state, 'C-z', 'z')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')--? check_eq(Editor_state.selection1.line, 2, 'selection:line')--? check_eq(Editor_state.selection1.pos, 4, 'selection:pos')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'defg', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'screen:3')endfunction test_undo_restores_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- delete selected textedit.run_after_text_input(Editor_state, 'x')check_eq(Editor_state.lines[1].data, 'xbc', 'baseline')check_nil(Editor_state.selection1.line, 'baseline:selection')-- undoedit.run_after_keychord(Editor_state, 'C-z', 'z')edit.run_after_keychord(Editor_state, 'C-z', 'z')-- selection is restoredcheck_eq(Editor_state.selection1.line, 1, 'line')check_eq(Editor_state.selection1.pos, 2, 'pos')endfunction test_search()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', '’deg'} -- contains unicode quote in final lineText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'd')edit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')-- reset cursorEditor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- search for second occurrenceedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'de')edit.run_after_keychord(Editor_state, 'down', 'down')edit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')endfunction test_search_upwards()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quoteText.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')-- search for previous occurrenceedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')endfunction test_search_wrap()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first lineText.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')edit.run_after_keychord(Editor_state, 'return', 'return')-- cursor wrapscheck_eq(Editor_state.cursor1.line, 1, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos')endfunction test_search_wrap_upwards()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quoteText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search upwards for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')edit.run_after_keychord(Editor_state, 'up', 'up')-- cursor wrapscheck_eq(Editor_state.cursor1.line, 1, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos')
---- I'm checking the precise state of the screen in this file, an inherently-- brittle approach that depends on details of the font and text shaping-- algorithms used by a particular release of LÖVE.---- (This brittleness is one reason lines2 and its forks have no tests.)---- To manage the brittleness, there'll be one version of this file for each-- distinct LÖVE version that introduces font changes.Version, Major_version = App.love_version()if Major_version == 11 thenload_file_from_source_or_save_directory('text_tests_love11.lua')elseif Major_version == 12 then-- not released/stable yetload_file_from_source_or_save_directory('text_tests_love12.lua')
endfunction test_search_downwards_from_end_of_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for empty stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_keychord(Editor_state, 'down', 'down')-- no crash
function test_search_downwards_from_final_pos_of_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for empty stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_keychord(Editor_state, 'down', 'down')-- no crashend
endfunction Text.screen_line(line, line_cache, i)local pos = line_cache.screen_line_starting_pos[i]local offset = Text.offset(line.data, pos)if i >= #line_cache.screen_line_starting_pos thenreturn line.data:sub(offset)end
endfunction Text.draw_cursor(State, x, y)-- blink every 0.5sif math.floor(Cursor_time*2)%2 == 0 thenApp.color(Cursor_color)love.graphics.rectangle('fill', x,y, 3,State.line_height)endState.cursor_x = xState.cursor_y = y+State.line_heightendfunction Text.populate_screen_line_starting_pos(State, line_index)local line = State.lines[line_index]local line_cache = State.line_cache[line_index]if line_cache.screen_line_starting_pos thenreturnendline_cache.screen_line_starting_pos = {1}local x = 0local pos = 1-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do--? print('-- frag:', frag, pos, x, frag_width, State.width)while x + frag_width > State.width do--? print('frag:', frag, pos, x, frag_width, State.width)if x < 0.8 * State.width then-- long word; chop it at some letter-- We're not going to reimplement TeX here.local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)pos = pos + bposlocal boffset = Text.offset(frag, bpos+1) -- byte _after_ bposfrag = string.sub(frag, boffset)--? if bpos > 0 then--? print('after chop:', frag)--? endfrag_width = State.font:getWidth(frag)end--? print('screen line:', pos)
x = 0endx = x + wendend-- Check whether to word-wrap line at pos which will be positioned at x.---- We wrap at the start of a word (non-space just after space) if the word-- (non-spaces followed by spaces) wouldn't fit in the rest of the line.---- x lies between 0 and editor.width.---- Postcondition:-- Current line is not wider than editor.width---- Desired properties in priority order:-- Next line doesn't start with whitespace-- Current line ends with whitespace (a.k.a. word wrap)-- Current line is close to full-- None of these is guaranteed. But we should never satisfy a lower priority-- before a higher one.function Text.should_word_wrap(editor, line, pos, char, x)if char:match('%s') then return false endif pos == 1 then return false endif Text.match(line, pos-1, '%S') then return false endlocal offset = Text.offset(line, pos)-- most of the time a word is printable chars + whitespacelocal s = line:match('%S+%s*', offset)assert(s)local w = editor.font:getWidth(s)if x+w < editor.width then return false endif w > editor.width then return false end -- we're going to need to truncate the next word anywayif x < 0.8*editor.width thenlocal s2 = line:match('%S+', offset)local w2 = editor.font:getWidth(s2)if x+w2 > editor.width then-- there'll be some non-whitespace left over for the next linereturn false
Text.insert_at_cursor(State, t)if State.cursor_y > App.screen.height - State.line_height thenText.populate_screen_line_starting_pos(State, State.cursor1.line)Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endrecord_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})endfunction Text.insert_at_cursor(State, t)local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)Text.clear_screen_line_cache(State, State.cursor1.line)State.cursor1.pos = State.cursor1.pos+1end-- Don't handle any keys here that would trigger text_input above.
if chord == 'return' thenlocal before_line = State.cursor1.linelocal before = snapshot(State, before_line)Text.insert_return(State)if State.cursor_y > App.screen.height - State.line_height thenText.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endrecord_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
Text.insert_at_cursor(State, '\t')if State.cursor_y > App.screen.height - State.line_height thenText.populate_screen_line_starting_pos(State, State.cursor1.line)Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
schedule_save(State)returnendlocal beforeif State.cursor1.pos > 1 thenbefore = snapshot(State, State.cursor1.line)local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)if byte_start thenif byte_end thenState.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)elseState.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)endState.cursor1.pos = State.cursor1.pos-1endelseif State.cursor1.line > 1 thenbefore = snapshot(State, State.cursor1.line-1, State.cursor1.line)-- join linesState.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].datatable.remove(State.lines, State.cursor1.line)table.remove(State.line_cache, State.cursor1.line)State.cursor1.line = State.cursor1.line-1endif State.screen_top1.line > #State.lines thenText.populate_screen_line_starting_pos(State, #State.lines)local line_cache = State.line_cache[#State.line_cache]State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}elseif Text.lt1(State.cursor1, State.screen_top1) thenState.screen_top1 = {line=State.cursor1.line,pos=Text.pos_at_start_of_screen_line(State, State.cursor1),}
schedule_save(State)returnendlocal beforeif State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) thenbefore = snapshot(State, State.cursor1.line)elsebefore = snapshot(State, State.cursor1.line, State.cursor1.line+1)endif State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) thenlocal byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)if byte_start thenif byte_end thenState.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)elseState.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)end-- no change to State.cursor1.posendelseif State.cursor1.line < #State.lines then-- join linesState.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].datatable.remove(State.lines, State.cursor1.line+1)table.remove(State.line_cache, State.cursor1.line+1)endText.clear_screen_line_cache(State, State.cursor1.line)record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
--== shortcuts that move the cursorelseif chord == 'left' thenText.left(State)State.selection1 = {}elseif chord == 'right' thenText.right(State)State.selection1 = {}elseif chord == 'S-left' thenif State.selection1.line == nil then
endText.right(State)-- C- hotkeys reserved for drawings, so we'll use M-elseif chord == 'M-left' thenText.word_left(State)State.selection1 = {}elseif chord == 'M-right' thenText.word_right(State)State.selection1 = {}elseif chord == 'M-S-left' thenif State.selection1.line == nil then
endText.word_right(State)elseif chord == 'home' thenText.start_of_line(State)State.selection1 = {}elseif chord == 'end' thenText.end_of_line(State)State.selection1 = {}elseif chord == 'S-home' thenif State.selection1.line == nil then
endText.end_of_line(State)elseif chord == 'up' thenText.up(State)State.selection1 = {}elseif chord == 'down' thenText.down(State)State.selection1 = {}elseif chord == 'S-up' thenif State.selection1.line == nil then
endText.down(State)elseif chord == 'pageup' thenText.pageup(State)State.selection1 = {}elseif chord == 'pagedown' thenText.pagedown(State)State.selection1 = {}elseif chord == 'S-pageup' thenif State.selection1.line == nil then
endText.pagedown(State)endendfunction Text.insert_return(State)local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)table.insert(State.lines, State.cursor1.line+1, {data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})table.insert(State.line_cache, State.cursor1.line+1, {})State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)Text.clear_screen_line_cache(State, State.cursor1.line)State.cursor1 = {line=State.cursor1.line+1, pos=1}endfunction Text.pageup(State)
endfunction Text.up(State)--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)if screen_line_starting_pos == 1 then--? print('cursor is at first screen line of its line')-- line is done; skip to previous text lineif State.cursor1.line > 1 thenlocal new_cursor_line = State.cursor1.line-1--? print('found previous text line')State.cursor1 = {line=new_cursor_line, pos=nil}Text.populate_screen_line_starting_pos(State, State.cursor1.line)-- previous text line found, pick its final screen line--? print('has multiple screen lines')local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos--? print(#screen_line_starting_pos)screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
--? print('cursor pos is now '..tostring(State.cursor1.pos))endif Text.lt1(State.cursor1, State.screen_top1) thenState.screen_top1 = {line=State.cursor1.line,pos=Text.pos_at_start_of_screen_line(State, State.cursor1),}
if Text.cursor_at_final_screen_line(State) then-- line is done, skip to next text line--? print('cursor at final screen line of its line')if State.cursor1.line < #State.lines thenlocal new_cursor_line = State.cursor1.line+1State.cursor1.line = new_cursor_line
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)--? print('scroll up preserving cursor')Text.snap_cursor_to_bottom_of_screen(State)--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)endelse-- move down one screen line in current line
--? print('cursor is NOT at final screen line of its line')local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)Text.populate_screen_line_starting_pos(State, State.cursor1.line)local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)if scroll_down then--? print('scroll up preserving cursor')Text.snap_cursor_to_bottom_of_screen(State)--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)endend
endendfunction Text.end_of_line(State)State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1if Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State)endendfunction Text.word_left(State)-- skip some whitespacewhile true doif State.cursor1.pos == 1 thenbreakendif Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') thenbreakendText.left(State)end-- skip some non-whitespacewhile true doText.left(State)if State.cursor1.pos == 1 thenbreakend
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') thenbreakendendendfunction Text.word_right(State)-- skip some whitespacewhile true doif State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) thenbreakendif Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') thenbreakendText.right_without_scroll(State)endwhile true doText.right_without_scroll(State)if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) thenbreakendif Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') thenbreakendendif Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State)endendfunction Text.match(s, pos, pat)local start_offset = Text.offset(s, pos)local end_offset = Text.offset(s, pos+1)
local curr = s:sub(start_offset, end_offset-1)return curr:match(pat)endfunction Text.left(State)if State.cursor1.pos > 1 thenState.cursor1.pos = State.cursor1.pos-1elseif State.cursor1.line > 1 thenState.cursor1.line = State.cursor1.line-1State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1endif Text.lt1(State.cursor1, State.screen_top1) thenState.screen_top1 = {line=State.cursor1.line,pos=Text.pos_at_start_of_screen_line(State, State.cursor1),}
endendfunction Text.right(State)Text.right_without_scroll(State)if Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State)endendfunction Text.right_without_scroll(State)if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) thenState.cursor1.pos = State.cursor1.pos+1elseif State.cursor1.line <= #State.lines-1 thenState.cursor1.line = State.cursor1.line+1State.cursor1.pos = 1endend
function Text.pos_at_start_of_screen_line(State, loc1)Text.populate_screen_line_starting_pos(State, loc1.line)local line_cache = State.line_cache[loc1.line]for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenreturn spos,i
function Text.cursor_at_final_screen_line(State)Text.populate_screen_line_starting_pos(State, State.cursor1.line)local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos--? print(screen_lines[#screen_lines], State.cursor1.pos)return screen_lines[#screen_lines] <= State.cursor1.posendfunction Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)if State.top > App.screen.height - State.line_height then--? print('scroll up')Text.snap_cursor_to_bottom_of_screen(State)endend-- should never modify State.cursor1function Text.snap_cursor_to_bottom_of_screen(State)--? print('to2:', State.cursor1.line, State.cursor1.pos)local top2 = Text.to2(State, State.cursor1)--? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)-- slide to start of screen linetop2.screen_pos = 1 -- start of screen line
--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')local y = App.screen.height - State.line_height-- duplicate some logic from love.drawwhile true do--? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)if top2.line == 1 and top2.screen_line == 1 then break endlocal h = State.line_heightif y - h < State.top thenbreakendy = y - htop2 = Text.previous_screen_line(State, top2)end--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)State.screen_top1 = Text.to1(State, top2)--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos dolocal screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))local nexty = y + State.line_heightif my < nexty then-- On all wrapped screen lines but the final one, clicks past end of-- line position cursor on final character of screen line.-- (The final screen line positions past end of screen line as always.)if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then--? print('past end of non-final line; return')
endfunction Text.screen_line_width(State, line_index, i)local line = State.lines[line_index]local line_cache = State.line_cache[line_index]local start_pos = line_cache.screen_line_starting_pos[i]local start_offset = Text.offset(line.data, start_pos)local screen_lineif i < #line_cache.screen_line_starting_pos thenlocal past_end_pos = line_cache.screen_line_starting_pos[i+1]local past_end_offset = Text.offset(line.data, past_end_pos)screen_line = string.sub(line.data, start_offset, past_end_offset-1)elsescreen_line = string.sub(line.data, start_pos)end
endfunction Text.screen_line_index(screen_line_starting_pos, pos)for i = #screen_line_starting_pos,1,-1 doif screen_line_starting_pos[i] <= pos thenreturn iendendend-- convert x pixel coordinate to pos-- oblivious to wrapping-- result: 1 to len+1
if x > max_x thenreturn len+1endlocal leftpos, rightpos = 1, len+1--? print('-- nearest', x)while true do--? print('nearest', x, '^'..line..'$', leftpos, rightpos)if leftpos == rightpos thenreturn leftposendlocal curr = math.floor((leftpos+rightpos)/2)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)if currxmin <= x and x < currxmax thenif x-currxmin < currxmax-x thenreturn currelsereturn curr+1endendif leftpos >= rightpos-1 thenreturn rightposendif currxmin > x thenrightpos = currelseleftpos = currendend
--? print('', x, left, right, curr, currxmin, currxmax)if currxmin <= x and x < currxmax thenreturn currendif left >= right-1 thenreturn leftendif currxmin > x thenright = currelseleft = currendend
endfunction Text.to2(State, loc1)local result = {line=loc1.line}local line_cache = State.line_cache[loc1.line]Text.populate_screen_line_starting_pos(State, loc1.line)for i=#line_cache.screen_line_starting_pos,1,-1 dolocal spos = line_cache.screen_line_starting_pos[i]if spos <= loc1.pos thenresult.screen_line = iresult.screen_pos = loc1.pos - spos + 1breakendend
return resultendfunction Text.to1(State, loc2)local result = {line=loc2.line, pos=loc2.screen_pos}if loc2.screen_line > 1 thenresult.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1endreturn resultendfunction Text.eq1(a, b)return a.line == b.line and a.pos == b.posendfunction Text.lt1(a, b)if a.line < b.line thenreturn trueendif a.line > b.line thenreturn falseendreturn a.pos < b.posendfunction Text.le1(a, b)if a.line < b.line thenreturn trueendif a.line > b.line thenreturn falseendreturn a.pos <= b.posend
endreturn resultendfunction Text.previous_screen_line(State, loc2)if loc2.screen_line > 1 thenreturn {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}elseif loc2.line == 1 thenreturn loc2elselocal l = State.lines[loc2.line-1]Text.populate_screen_line_starting_pos(State, loc2.line-1)return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}endend
-- resize helperfunction Text.tweak_screen_top_and_cursor(State)if State.screen_top1.pos == 1 then return endText.populate_screen_line_starting_pos(State, State.screen_top1.line)local line = State.lines[State.screen_top1.line]local line_cache = State.line_cache[State.screen_top1.line]for i=2,#line_cache.screen_line_starting_pos dolocal pos = line_cache.screen_line_starting_pos[i]if pos == State.screen_top1.pos thenbreakendif pos > State.screen_top1.pos then-- make sure screen top is at start of a screen linelocal prev = line_cache.screen_line_starting_pos[i-1]if State.screen_top1.pos - prev < pos - State.screen_top1.pos thenState.screen_top1.pos = prevelseState.screen_top1.pos = posendbreakendend-- make sure cursor is on screen
State.line_cache = {}for i=1,#State.lines doState.line_cache[i] = {}endendfunction Text.clear_screen_line_cache(State, line_index)State.line_cache[line_index].screen_line_starting_pos = nilendfunction trim(s)return s:gsub('^%s+', ''):gsub('%s+$', '')endfunction ltrim(s)return s:gsub('^%s+', '')endfunction rtrim(s)return s:gsub('%s+$', '')endfunction starts_with(s, prefix)if #s < #prefix thenreturn falseendfor i=1,#prefix doif s:sub(i,i) ~= prefix:sub(i,i) thenreturn falseendendreturn trueendfunction ends_with(s, suffix)if #s < #suffix thenreturn falseendfor i=0,#suffix-1 doif s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) thenreturn falseendendreturn true
-- create a new iterator for s which provides the index and UTF-8 bytes corresponding to each codepointfunction utf8chars(s, startpos)local next_pos = startpos or 1 -- in code pointslocal next_offset = utf8.offset(s, next_pos) -- in bytesreturn function()assert(next_offset) -- never call the iterator after it returns nillocal curr_pos = next_posnext_pos = next_pos+1local curr_offset = next_offsetnext_offset = utf8.offset(s, 2, next_offset)if next_offset == nil then return endlocal curr_char = s:sub(curr_offset, next_offset-1)return curr_pos, curr_charendend
-- Arguably this should be called source_edit_tests.lua,-- but that would mess up the git blame at this point.function test_initial_state()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{}Text.redraw_all(Editor_state)edit.draw(Editor_state)check_eq(#Editor_state.lines, 1, '#lines')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')endfunction test_click_to_create_drawing()Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{}Text.redraw_all(Editor_state)edit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)-- cursor skips drawing to always remain on textendfunction test_backspace_to_delete_drawing()-- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'```lines', '```', ''}Text.redraw_all(Editor_state)-- cursor is on text as always (outside tests this will get initialized correctly)Editor_state.cursor1.line = 2-- backspacing deletes the drawingedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(#Editor_state.lines, 1, '#lines')check_eq(Editor_state.cursor1.line, 1, 'cursor')endfunction test_backspace_from_start_of_final_line()-- display final line of text with cursor at start of itApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Editor_state.screen_top1 = {line=2, pos=1}Editor_state.cursor1 = {line=2, pos=1}Text.redraw_all(Editor_state)-- backspace scrolls upedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(#Editor_state.lines, 1, '#lines')check_eq(Editor_state.cursor1.line, 1, 'cursor')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')endfunction test_insert_first_character()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{}Text.redraw_all(Editor_state)edit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'a')local y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')endfunction test_press_ctrl()-- press ctrl while the cursor is on textApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{''}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.run_after_keychord(Editor_state, 'C-m', 'm')endfunction test_move_left()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'a'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_right()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'a'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.cursor1.pos, 2, 'check')endfunction test_move_left_to_previous_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'left', 'left')check_eq(Editor_state.cursor1.line, 1, 'line')check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of lineendfunction test_move_right_to_next_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- past end of lineedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.cursor1.line, 2, 'line')check_eq(Editor_state.cursor1.pos, 1, 'pos')endfunction test_move_to_start_of_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_to_start_of_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_skip_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=5} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_skip_past_tab_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def\tghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=10} -- within third wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 9, 'check')endfunction test_skip_multiple_spaces_to_previous_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=6} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.pos, 1, 'check')endfunction test_move_to_start_of_word_on_previous_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-left', 'left')check_eq(Editor_state.cursor1.line, 1, 'line')check_eq(Editor_state.cursor1.pos, 5, 'pos')endfunction test_move_past_end_of_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 4, 'check')endfunction test_skip_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 8, 'check')endfunction test_skip_past_tab_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc\tdef'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1} -- at the space between wordsedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 4, 'check')endfunction test_skip_multiple_spaces_to_next_word()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4} -- at the start of second wordedit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.pos, 9, 'check')endfunction test_move_past_end_of_word_on_next_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=8}edit.draw(Editor_state)edit.run_after_keychord(Editor_state, 'M-right', 'right')check_eq(Editor_state.cursor1.line, 2, 'line')check_eq(Editor_state.cursor1.pos, 4, 'pos')endfunction test_click_moves_cursor()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each lineedit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')-- selection is empty to avoid perturbing future editscheck_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')endfunction test_click_to_left_of_line()-- display a line with the cursor in the middleApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click to the left of the lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1)-- cursor moves to start of linecheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_takes_margins_into_account()-- display two lines with cursor on one of themApp.screen.init{width=100, height=80}Editor_state = edit.initialize_test_state()Editor_state.left = 50 -- occupy only right side of screenEditor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_on_empty_line()-- display two lines with the first one emptyApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click on the empty lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor')-- selection remains emptycheck_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_below_final_line_of_file()-- display one lineApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}-- click below first lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1)-- cursor goes to bottomcheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')-- selection remains emptycheck_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_draw_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_draw_wrapping_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'de', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'fgh', 'screen:3')endfunction test_draw_word_wrapping_text()App.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_click_on_wrapping_line()-- display two screen lines with cursor on one of themApp.screen.init{width=50, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=20}Editor_state.screen_top1 = {line=1, pos=1}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_click_on_wrapping_line_takes_margins_into_account()-- display two screen lines with cursor on one of themApp.screen.init{width=100, height=80}Editor_state = edit.initialize_test_state()Editor_state.left = 50 -- occupy only right side of screenEditor_state.lines = load_array{'abc def ghi jkl mno pqr stu'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=20}Editor_state.screen_top1 = {line=1, pos=1}-- click on the other lineedit.draw(Editor_state)edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- cursor movescheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits')endfunction test_draw_text_wrapping_within_word()-- arrange a screen line that needs to be split within a wordApp.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcd e fghijk', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abcd ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'e fgh', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ijk', 'screen:3')endfunction test_draw_wrapping_text_containing_non_ascii()-- draw a long line containing non-ASCIIApp.screen.init{width=60, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostropheText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'mad', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'am I', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, '’m a', 'screen:3')endfunction test_click_past_end_of_screen_line()-- display a wrapping lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_height-- click past end of second screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')endfunction test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen()-- display a wrapping line from its second screen lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=8}Editor_state.screen_top1 = {line=1, pos=7}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_height-- click past end of second screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 13, 'cursor:pos')endfunction test_click_past_end_of_wrapping_line()-- display a wrapping lineApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{"madam I'm adam"}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, "I'm ad", 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'am', 'baseline/screen:3')y = y + Editor_state.line_height-- click past the end of itedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of linecheck_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-pointsendfunction test_click_past_end_of_wrapping_line_containing_non_ascii()-- display a wrapping line containing non-ASCIIApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()-- 12345678901234Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostropheText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'madam ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'I’m ad', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'am', 'baseline/screen:3')y = y + Editor_state.line_height-- click past the end of itedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of linecheck_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-pointsendfunction test_click_past_end_of_word_wrapping_line()-- display a long line wrapping at a word boundary on a screen of more realistic lengthApp.screen.init{width=160, height=80}Editor_state = edit.initialize_test_state()-- 0 1 2-- 123456789012345678901Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'the quick brown fox ', 'baseline/screen:1')y = y + Editor_state.line_height-- click past the end of the screen lineedit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1)-- cursor moves to end of screen line (one more than final character shown)check_eq(Editor_state.cursor1.pos, 21, 'cursor')endfunction test_select_text()-- display a line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- select a letterApp.fake_key_press('lshift')edit.run_after_keychord(Editor_state, 'S-right', 'right')App.fake_key_release('lshift')edit.key_release(Editor_state, 'lshift')-- selection persists even after shift is releasedcheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')endfunction test_cursor_movement_without_shift_resets_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press an arrow key without shiftedit.run_after_keychord(Editor_state, 'right', 'right')-- no change to data, selection is resetcheck_nil(Editor_state.selection1.line, 'check')check_eq(Editor_state.lines[1].data, 'abc', 'data')endfunction test_edit_deletes_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press a keyedit.run_after_text_input(Editor_state, 'x')-- selected text is deleted and replaced with the keycheck_eq(Editor_state.lines[1].data, 'xbc', 'check')endfunction test_edit_with_shift_key_deletes_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- mimic precise keypresses for a capital letterApp.fake_key_press('lshift')edit.keychord_press(Editor_state, 'd', 'd')edit.text_input(Editor_state, 'D')edit.key_release(Editor_state, 'd')App.fake_key_release('lshift')-- selected text is deleted and replaced with the keycheck_nil(Editor_state.selection1.line, 'check')check_eq(Editor_state.lines[1].data, 'Dbc', 'data')endfunction test_copy_does_not_reset_selection()-- display a line of text with a selectionApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- copy selectionedit.run_after_keychord(Editor_state, 'C-c', 'c')check_eq(App.clipboard, 'a', 'clipboard')-- selection is reset since shift key is not pressedcheck(Editor_state.selection1.line, 'check')endfunction test_cut()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- press a keyedit.run_after_keychord(Editor_state, 'C-x', 'x')check_eq(App.clipboard, 'a', 'clipboard')-- selected text is deletedcheck_eq(Editor_state.lines[1].data, 'bc', 'data')endfunction test_paste_replaces_selection()-- display a line of text with a selectionApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.selection1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- set clipboardApp.clipboard = 'xyz'-- paste selectionedit.run_after_keychord(Editor_state, 'C-v', 'v')-- selection is reset since shift key is not pressed-- selection includes the newline, so it's also deletedcheck_eq(Editor_state.lines[1].data, 'xyzdef', 'check')endfunction test_deleting_selection_may_scroll()-- display lines 2/3/4App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=2}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- set up a selection starting above the currently displayed pageEditor_state.selection1 = {line=1, pos=2}-- delete selectionedit.run_after_keychord(Editor_state, 'backspace', 'backspace')-- page scrolls upcheck_eq(Editor_state.screen_top1.line, 1, 'check')check_eq(Editor_state.lines[1].data, 'ahi', 'data')endfunction test_edit_wrapping_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'g')local y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'de', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'fg', 'screen:3')endfunction test_insert_newline()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- hitting the enter key splits the lineedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'bc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_insert_newline_at_start_of_line()-- display a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- hitting the enter key splits the lineedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')check_eq(Editor_state.lines[1].data, '', 'data:1')check_eq(Editor_state.lines[2].data, 'abc', 'data:2')endfunction test_insert_from_clipboard()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- paste some text including a newline, check that new line is createdApp.clipboard = 'xy\nz'edit.run_after_keychord(Editor_state, 'C-v', 'v')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'axy', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'zbc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_select_text_using_mouse()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- press and hold on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- drag and release somewhere elseedit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_select_text_using_mouse_starting_above_text()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')endfunction test_select_text_using_mouse_starting_above_text_wrapping_line()-- first screen line starts in the middle of a lineApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=3}-- press mouse above first line of textedit.draw(Editor_state)edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)-- selection is at screen topcheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 2, 'selection:line')check_eq(Editor_state.selection1.pos, 3, 'selection:pos')endfunction test_select_text_using_mouse_starting_below_text()-- I'd like to test what happens when a mouse click is below some page of-- text, potentially even in the middle of a line.-- However, it's brittle to set up a text line boundary just right.-- So I'm going to just check things below the bottom of the final line of-- text when it's in the middle of the screen.-- final screen line ends in the middle of screenApp.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abcde'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ab', 'baseline:screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'cde', 'baseline:screen:2')-- press mouse above first line of textedit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)-- selection is past bottom-most text in screencheck(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 6, 'selection:pos')endfunction test_select_text_using_mouse_and_shift()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- click on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- hold down shift and click somewhere elseApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)App.fake_key_release('lshift')check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_select_text_repeatedly_using_mouse_and_shift()App.screen.init{width=50, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state) -- populate line_cache.startpos for each line-- click on first locationedit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1)-- hold down shift and click on a second locationApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1)-- hold down shift and click at a third locationApp.fake_key_press('lshift')edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1)App.fake_key_release('lshift')-- selection is between first and third location. forget the second location, not the first.check_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 2, 'selection:pos')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')endfunction test_select_all_text()-- display a single line of textApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- select allApp.fake_key_press('lctrl')edit.run_after_keychord(Editor_state, 'C-a', 'a')App.fake_key_release('lctrl')edit.key_release(Editor_state, 'lctrl')-- selectioncheck_eq(Editor_state.selection1.line, 1, 'selection:line')check_eq(Editor_state.selection1.pos, 1, 'selection:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')endfunction test_cut_without_selection()-- display a few linesApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}Editor_state.selection1 = {}edit.draw(Editor_state)-- try to cut without selecting textedit.run_after_keychord(Editor_state, 'C-x', 'x')-- no crashcheck_nil(Editor_state.selection1.line, 'check')endfunction test_pagedown()App.screen.init{width=120, height=45}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- initially the first two lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')-- after pagedown the bottom line becomes the topedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')endfunction test_pagedown_skips_drawings()-- some lines of text with a drawing intermixedlocal drawing_width = 50App.screen.init{width=Editor_state.left+drawing_width, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', -- height 15'```lines', '```', -- height 25'def', -- height 15'ghi'} -- height 15Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}local drawing_height = Drawing_padding_height + drawing_width/2 -- default-- initially the screen displays the first line and the drawing-- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80pxedit.draw(Editor_state)local y = Editor_state.top-- after pagedown the screen draws the drawing up top-- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80pxy = Editor_state.top + drawing_heightApp.screen.check(y, 'def', 'screen:1')endfunction test_pagedown_can_start_from_middle_of_long_wrapping_line()-- draw a few lines starting from a very long wrapping lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc ', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def ', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3')-- after pagedown we scroll down the very long wrapping lineedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl ', 'screen:2')y = y + Editor_state.line_heightif Version == '12.0' then-- HACK: Maybe v12.0 uses a different font? Strange that it only causes-- issues in a couple of places.-- We'll need to rethink our tests if issues like this start to multiply.App.screen.check(y, 'mno ', 'screen:3')elseApp.screen.check(y, 'mn', 'screen:3')endendfunction test_pagedown_never_moves_up()-- draw the final screen line of a wrapping lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=9}Editor_state.screen_top1 = {line=1, pos=9}edit.draw(Editor_state)-- pagedown makes no changeedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos')endfunction test_down_arrow_moves_cursor()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- initially the first three lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the down arrow, the cursor moves down by 1 lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')-- the screen is unchangedy = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_down_arrow_skips_drawing()-- some lines of text with a drawing intermixedlocal drawing_width = 50App.screen.init{width=Editor_state.left+drawing_width, height=100}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', -- height 15'```lines', '```', -- height 25'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightlocal drawing_height = Drawing_padding_height + drawing_width/2 -- defaulty = y + drawing_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')check(Editor_state.cursor_x, 'baseline/cursor_x')-- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawingedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.cursor1.line, 3, 'cursor')endfunction test_down_arrow_scrolls_down_by_one_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 4, 'cursor')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_down_arrow_scrolls_down_by_one_screen_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'baseline/screen:3')-- after hitting the down arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:3')endfunction test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up()App.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'baseline/screen:3')-- after hitting pagedown the screen scrolls down to start of a long lineedit.run_after_keychord(Editor_state, 'pagedown', 'pagedown')check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top')check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos')-- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll upedit.run_after_keychord(Editor_state, 'down', 'down')check_eq(Editor_state.screen_top1.line, 3, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'ghij', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')endfunction test_up_arrow_moves_cursor()-- display the first 3 lines with the cursor on the bottom lineApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the up arrow the cursor moves up by 1 lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor')-- the screen is unchangedy = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_up_arrow_skips_drawing()-- some lines of text with a drawing intermixedlocal drawing_width = 50App.screen.init{width=Editor_state.left+drawing_width, height=100}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', -- height 15'```lines', '```', -- height 25'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightlocal drawing_height = Drawing_padding_height + drawing_width/2 -- defaulty = y + drawing_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')check(Editor_state.cursor_x, 'baseline/cursor_x')-- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawingedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.cursor1.line, 1, 'cursor')endfunction test_up_arrow_scrolls_up_by_one_line()-- display the lines 2/3/4 with the cursor on line 2App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_up_arrow_scrolls_up_by_one_line_skipping_drawing()-- display lines 3/4/5 with a drawing just off screen at line 2App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', '```lines', '```', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=1}Editor_state.screen_top1 = {line=3, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up to previous text lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')endfunction test_up_arrow_scrolls_up_by_one_screen_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=6}Editor_state.screen_top1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting the up arrow the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'up', 'up')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')endfunction test_up_arrow_scrolls_up_to_final_screen_line()-- display lines starting just after a long lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ghi', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up to final screen line of previous lineedit.run_after_keychord(Editor_state, 'up', 'up')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')endfunction test_up_arrow_scrolls_up_to_empty_line()-- display a screenful of text with an empty line just above it outside the screenApp.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the up arrow the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.top-- empty first liney = y + Editor_state.line_heightApp.screen.check(y, 'abc', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:3')endfunction test_pageup()App.screen.init{width=120, height=45}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}-- initially the last two lines are displayededit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')-- after pageup the cursor goes to first lineedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')endfunction test_pageup_scrolls_up_by_screen_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'ghi', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the page-up key the screen scrolls up to topedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:3')endfunction test_pageup_scrolls_up_from_middle_screen_line()-- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1)App.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=2, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the page-up key the screen scrolls up to topedit.run_after_keychord(Editor_state, 'pageup', 'pageup')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:3')endfunction test_enter_on_bottom_line_scrolls_down()-- display a few lines with cursor on bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after hitting the enter key the screen scrolls downedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 4, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'g', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'hi', 'screen:3')endfunction test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom()-- display just the bottom line on screenApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=4, pos=2}Editor_state.screen_top1 = {line=4, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')-- after hitting the enter key the screen does not scroll downedit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.screen_top1.line, 4, 'screen_top')check_eq(Editor_state.cursor1.line, 5, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'j', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')endfunction test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom()-- display just an empty bottom line on screenApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', ''}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)-- after hitting the inserting_text key the screen does not scroll downedit.run_after_text_input(Editor_state, 'a')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')local y = Editor_state.topApp.screen.check(y, 'a', 'screen:1')endfunction test_typing_on_bottom_line_scrolls_down()-- display a few lines with cursor on bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:3')-- after typing something the line wraps and the screen scrolls downedit.run_after_text_input(Editor_state, 'j')edit.run_after_text_input(Editor_state, 'k')edit.run_after_text_input(Editor_state, 'l')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghij', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:3')endfunction test_left_arrow_scrolls_up_in_wrapped_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=3, pos=5}-- cursor is at top of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting the left arrow the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'left', 'left')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_right_arrow_scrolls_down_in_wrapped_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=1, pos=1}-- cursor is at bottom right of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting the right arrow the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'right', 'right')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_home_scrolls_up_in_wrapped_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=3, pos=5}-- cursor is at top of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting home the screen scrolls up to first screen lineedit.run_after_keychord(Editor_state, 'home', 'home')y = Editor_state.topApp.screen.check(y, 'ghi ', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos')endfunction test_end_scrolls_down_in_wrapped_line()-- display the first three lines with the cursor on the bottom lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.screen_top1 = {line=1, pos=1}-- cursor is at bottom right of screenEditor_state.cursor1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace-- after hitting end the screen scrolls down by one lineedit.run_after_keychord(Editor_state, 'end', 'end')check_eq(Editor_state.screen_top1.line, 2, 'screen_top')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'def', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi ', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_position_cursor_on_recently_edited_wrapping_line()-- draw a line wrapping over 2 screen linesApp.screen.init{width=100, height=200}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=25}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'abc def ghi ', 'baseline1/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline1/screen:3')-- add to the line until it's wrapping over 3 screen linesedit.run_after_text_input(Editor_state, 's')edit.run_after_text_input(Editor_state, 't')edit.run_after_text_input(Editor_state, 'u')check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos')y = Editor_state.topApp.screen.check(y, 'abc def ghi ', 'baseline2/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'stu', 'baseline2/screen:3')-- try to move the cursor earlier in the third screen line by clicking the mouseedit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1)-- cursor should movecheck_eq(Editor_state.cursor1.line, 1, 'cursor:line')check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos')endfunction test_backspace_can_scroll_up()-- display the lines 2/3/4 with the cursor on line 2App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=2, pos=1}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'def', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'baseline/screen:3')-- after hitting backspace the screen scrolls up by one lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.screen_top1.line, 1, 'screen_top')check_eq(Editor_state.cursor1.line, 1, 'cursor')y = Editor_state.topApp.screen.check(y, 'abcdef', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'ghi', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'jkl', 'screen:3')endfunction test_backspace_can_scroll_up_screen_line()-- display lines starting from second screen line of a lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=3, pos=5}Editor_state.screen_top1 = {line=3, pos=5}edit.draw(Editor_state)local y = Editor_state.topApp.screen.check(y, 'jkl', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'baseline/screen:2')-- after hitting backspace the screen scrolls up by one screen lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')y = Editor_state.topApp.screen.check(y, 'ghij', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'kl', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'mno', 'screen:3')check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line')check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos')check_eq(Editor_state.cursor1.line, 3, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')endfunction test_backspace_past_line_boundary()-- position cursor at start of a (non-first) lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}-- backspace joins with previous lineedit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.lines[1].data, 'abcdef', 'check')end
---- I'm checking the precise state of the screen in this file, an inherently-- brittle approach that depends on details of the font and text shaping-- algorithms used by a particular release of LÖVE.---- (This brittleness is one reason lines2 and its forks have no tests.)---- To manage the brittleness, there'll be one version of this file for each-- distinct LÖVE version that introduces font changes.Version, Major_version = App.love_version()if Major_version == 11 thenload_file_from_source_or_save_directory('source_text_tests_love11.lua')elseif Major_version == 12 then-- not released/stable yetload_file_from_source_or_save_directory('source_text_tests_love12.lua')
-- some tests for operating over selections created using Shift- chords-- we're just testing delete_selection, and it works the same for all keysfunction test_backspace_over_selection()-- select just one character within a line with cursor before selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}-- backspace deletes the selected character, even though it's after the cursor-- cursor (remains) at start of selection-- selection is cleared
function test_backspace_over_selection_reverse()-- select just one character within a line with cursor after selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=1, pos=1}-- backspace deletes the selected character-- cursor moves to start of selection-- selection is clearedendfunction test_backspace_over_multiple_lines()-- select just one character within a line with cursor after selectionApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=4, pos=2}-- backspace deletes the region and joins the remaining portions of lines on either side-- cursor remains at start of selection-- selection is clearedendfunction test_backspace_to_end_of_line()-- select region from cursor to end of lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=2}Editor_state.selection1 = {line=1, pos=4}-- backspace deletes rest of line without joining to any other line-- cursor remains at start of selection-- selection is clearedendfunction test_backspace_to_start_of_line()-- select region from cursor to start of lineApp.screen.init{width=Editor_state.left+30, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.selection1 = {line=2, pos=3}-- backspace deletes beginning of line without joining to any other line-- cursor remains at start of selection-- selection is clearedendfunction test_undo_insert_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=4}Editor_state.screen_top1 = {line=1, pos=1}-- insert a characteredit.draw(Editor_state)edit.run_after_text_input(Editor_state, 'g')check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos')check_nil(Editor_state.selection1.line, 'baseline/selection:line')check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'defg', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline/screen:3')-- undoedit.run_after_keychord(Editor_state, 'C-z', 'z')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'screen:3')endfunction test_undo_delete_text()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'defg', 'xyz'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=5}Editor_state.screen_top1 = {line=1, pos=1}-- delete a characteredit.run_after_keychord(Editor_state, 'backspace', 'backspace')check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line')check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos')check_nil(Editor_state.selection1.line, 'baseline/selection:line')check_nil(Editor_state.selection1.pos, 'baseline/selection:pos')local y = Editor_state.topApp.screen.check(y, 'abc', 'baseline/screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'def', 'baseline/screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'baseline/screen:3')-- undo--? -- after undo, the backspaced key is selectededit.run_after_keychord(Editor_state, 'C-z', 'z')check_eq(Editor_state.cursor1.line, 2, 'cursor:line')check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos')check_nil(Editor_state.selection1.line, 'selection:line')check_nil(Editor_state.selection1.pos, 'selection:pos')--? check_eq(Editor_state.selection1.line, 2, 'selection:line')--? check_eq(Editor_state.selection1.pos, 4, 'selection:pos')y = Editor_state.topApp.screen.check(y, 'abc', 'screen:1')y = y + Editor_state.line_heightApp.screen.check(y, 'defg', 'screen:2')y = y + Editor_state.line_heightApp.screen.check(y, 'xyz', 'screen:3')endfunction test_undo_restores_selection()-- display a line of text with some part selectedApp.screen.init{width=75, height=80}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.selection1 = {line=1, pos=2}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- delete selected text-- undo-- selection is restoredendfunction test_search()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', '’deg'} -- contains unicode quote in final lineText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'd')edit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 2, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos')-- reset cursorEditor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}-- search for second occurrenceedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'de')edit.run_after_keychord(Editor_state, 'down', 'down')edit.run_after_keychord(Editor_state, 'return', 'return')check_eq(Editor_state.cursor1.line, 4, '2/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')endfunction test_search_upwards()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quoteText.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')-- search for previous occurrenceedit.run_after_keychord(Editor_state, 'up', 'up')check_eq(Editor_state.cursor1.line, 1, '2/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos')endfunction test_search_wrap()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first lineText.redraw_all(Editor_state)Editor_state.cursor1 = {line=2, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')edit.run_after_keychord(Editor_state, 'return', 'return')-- cursor wrapscheck_eq(Editor_state.cursor1.line, 1, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos')endfunction test_search_wrap_upwards()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quoteText.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=1}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search upwards for a stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_text_input(Editor_state, 'a')edit.run_after_keychord(Editor_state, 'up', 'up')-- cursor wrapscheck_eq(Editor_state.cursor1.line, 1, '1/cursor:line')check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos')endfunction test_search_downwards_from_end_of_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=4}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for empty stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_keychord(Editor_state, 'down', 'down')-- no crashendfunction test_search_downwards_from_final_pos_of_line()App.screen.init{width=120, height=60}Editor_state = edit.initialize_test_state()Editor_state.lines = load_array{'abc', 'def', 'ghi'}Text.redraw_all(Editor_state)Editor_state.cursor1 = {line=1, pos=3}Editor_state.screen_top1 = {line=1, pos=1}edit.draw(Editor_state)-- search for empty stringedit.run_after_keychord(Editor_state, 'C-f', 'f')edit.run_after_keychord(Editor_state, 'down', 'down')-- no crashend
-- render colorized textlocal x = State.leftfor frag in screen_line:gmatch('%S*%s*') doselect_color(frag)App.screen.print(frag, x,y)x = x+State.font:getWidth(frag)endy = y + State.line_heightif y >= App.screen.height thenbreakendendendreturn yendfunction Text.screen_line(line, line_cache, i)local pos = line_cache.screen_line_starting_pos[i]local offset = Text.offset(line.data, pos)if i >= #line_cache.screen_line_starting_pos thenreturn line.data:sub(offset)endlocal endpos = line_cache.screen_line_starting_pos[i+1]local end_offset = Text.offset(line.data, endpos)return line.data:sub(offset, end_offset-1)endfunction Text.draw_cursor(State, x, y)-- blink every 0.5sif math.floor(Cursor_time*2)%2 == 0 thenApp.color(Cursor_color)love.graphics.rectangle('fill', x,y, 3,State.line_height)endState.cursor_x = xState.cursor_y = y+State.line_heightendfunction Text.populate_screen_line_starting_pos(State, line_index)local line = State.lines[line_index]if line.mode ~= 'text' then return endlocal line_cache = State.line_cache[line_index]if line_cache.screen_line_starting_pos thenreturnendline_cache.screen_line_starting_pos = {1}local x = 0local pos = 1-- try to wrap at word boundariesfor pos,char in utf8chars(line.data) dolocal w = State.font:getWidth(char)if Text.should_word_wrap(State, line.data, pos, char, x)or x+w > State.width -- truncate within a wordthentable.insert(line_cache.screen_line_starting_pos, pos)
x = x + wendend-- Check whether to word-wrap line at pos which will be positioned at x.---- We wrap at the start of a word (non-space just after space) if the word-- (non-spaces followed by spaces) wouldn't fit in the rest of the line.---- x lies between 0 and editor.width.---- Postcondition:-- Current line is not wider than editor.width---- Desired properties in priority order:-- Next line doesn't start with whitespace-- Current line ends with whitespace (a.k.a. word wrap)-- Current line is close to full-- None of these is guaranteed. But we should never satisfy a lower priority-- before a higher one.function Text.should_word_wrap(editor, line, pos, char, x)if char:match('%s') then return false endif pos == 1 then return false endif Text.match(line, pos-1, '%S') then return false endlocal offset = Text.offset(line, pos)-- most of the time a word is printable chars + whitespacelocal s = line:match('%S+%s*', offset)assert(s)local w = editor.font:getWidth(s)if x+w < editor.width then return false endif w > editor.width then return false end -- we're going to need to truncate the next word anywayif x < 0.8*editor.width thenlocal s2 = line:match('%S+', offset)local w2 = editor.font:getWidth(s2)if x+w2 > editor.width then-- there'll be some non-whitespace left over for the next linereturn falseend
-- create a new iterator for s which provides the index and UTF-8 bytes corresponding to each codepointfunction utf8chars(s, startpos)local next_pos = startpos or 1 -- in code pointslocal next_offset = utf8.offset(s, next_pos) -- in bytesreturn function()assert(next_offset) -- never call the iterator after it returns nillocal curr_pos = next_posnext_pos = next_pos+1local curr_offset = next_offsetnext_offset = utf8.offset(s, 2, next_offset)if next_offset == nil then return endlocal curr_char = s:sub(curr_offset, next_offset-1)return curr_pos, curr_char
end-- render colorized textlocal x = State.leftfor frag in screen_line:gmatch('%S*%s*') doselect_color(frag)App.screen.print(frag, x,y)x = x+State.font:getWidth(frag)endy = y + State.line_heightif y >= App.screen.height thenbreakendendendreturn yendfunction Text.screen_line(line, line_cache, i)local pos = line_cache.screen_line_starting_pos[i]local offset = Text.offset(line.data, pos)if i >= #line_cache.screen_line_starting_pos thenreturn line.data:sub(offset)
local endpos = line_cache.screen_line_starting_pos[i+1]local end_offset = Text.offset(line.data, endpos)return line.data:sub(offset, end_offset-1)
function Text.draw_cursor(State, x, y)-- blink every 0.5sif math.floor(Cursor_time*2)%2 == 0 thenApp.color(Cursor_color)love.graphics.rectangle('fill', x,y, 3,State.line_height)endState.cursor_x = xState.cursor_y = y+State.line_heightendfunction Text.populate_screen_line_starting_pos(State, line_index)local line = State.lines[line_index]if line.mode ~= 'text' then return endlocal line_cache = State.line_cache[line_index]if line_cache.screen_line_starting_pos thenreturnendline_cache.screen_line_starting_pos = {1}local x = 0local pos = 1-- try to wrap at word boundariesfor frag in line.data:gmatch('%S*%s*') do--? print('-- frag:', frag, pos, x, frag_width, State.width)while x + frag_width > State.width do--? print('frag:', frag, pos, x, frag_width, State.width)if x < 0.8 * State.width then-- long word; chop it at some letter-- We're not going to reimplement TeX here.pos = pos + bposlocal boffset = Text.offset(frag, bpos+1) -- byte _after_ bposfrag = string.sub(frag, boffset)--? if bpos > 0 then--? print('after chop:', frag)--? endend--? print('screen line:', pos)table.insert(line_cache.screen_line_starting_pos, pos)x = 0 -- new screen lineendx = x + frag_widthfor pos,char in utf8chars(line.data) dolocal w = State.font:getWidth(char)if Text.should_word_wrap(State, line.data, pos, char, x)or x+w > State.width -- truncate within a wordthen