R4ZFP4EHMREGFBMO324EQYDWO7CVKMBFJJBRA5LVD5UKUCU2DYSQC V757LVMS3JLDGEPVTWCX2WEFIWDIZOTPTTGRX3IODGBTJ6IHQHNAC JJ74YKGVDPNVI54TXGSXVS5ORMYHCWSILAMVVHQQXWUA65GIG7EAC 7ZJJOIX66VI36RFPVOLTC6RSGWVBUGNJU7MB7VZA2QAFQFDZRW3AC ICUW7F3XQLURK4LSNPH5E3NDEFSRHKATEUHH2UPFJTMHYR3ZJF3QC 2L5MEZV344TOZLVY3432RHJFIRVXFD6O3GWLL5O4CV66BGAFTURQC W55AT3VM73ME732N3C6NTDZ2KFA5SMYC752JHY7Z7PBGP4Z3X4RQC R2ASHK5CEE3PTRLS37GP4PXJ7HIGJ6UD72KKBI57UDJI7VRROQGQC RMEYIV6ZJG53HQGSIZVE4WIAR7ZHB6F2V2OYYBR6752LIL7S2PRQC MYQNSDA3BKAVX3AKPKUDVFOL7B2O53O7U75B6Y673HJZGOULFBYAC Q65423XUYWJ5ESAH2B63MJKJUXSTQDANPZRRMQNYTDF3YGT5HLRAC QMRQL2FOIIXU3PCSH7UQIDRLKJN2DQHB5IUL4TLBVANNHWWETL6AC KKQKPGCIHAG2JESQAWEMCBTAKBDC5AVIQ6LCZ2ORQM2AUCFQYLSQC 4AC6J55RTWH6FQYHQ64Y3EGF5A27Q2DHJ2XB2LXWZQEYXM53BYLAC CRBLAWBOTECOU5MFURWCRBR43OO7NWIHP5LC35IMGTQKN73AUS6AC GVJEOWYQMHB2YEI5O6YUGHWDNSEINZJY7XM7D5HOFC2MN24J4YRQC WKXJNESIMLTTUCTCT7Y32R4ESTKREY7L5JDZ43MWIPM5DVM47R5AC YXQOITYSGYQQBOMF7CJ33C2CTDAI5R2W2RCRSKJ6JTLV7MS4WVXAC TYLURRX3NWR66WYQSCPNFKB2N42NYKCY2TSL2Z6ZK7L4KCKFZF2QC YAU43TBB2N2EZE2REHBY3IZHC42N6PXBAVZHPVML23KCB2SIGG7QC MBAJPTDJ4KHWACEHWYGCFMHPQYM6FQKCSIIDKWCE765UI3VTDMIAC RXMHAZ6VL4EJMYEZM32G4W54EPF3BPWPIGASJ7ND45FJ5F6TJCZAC 3BFFX2I3V7N7QJ4Z6CKICF52IRKMSLT63MMZZ34JZPFYAZELJ4EQC QZUFJMD5OTAZGSUO4HSJ2NNNRJR7NOKIVOIIGHWM6IF4PFNMQZHAC CQVWNL4MQYXJVKECYVKSUMRXYMQVEMYUBHHDTDMEU5GOZ67M7QOAC State.cursor_x = nilState.cursor_y = nillocal y = State.top--? print('== draw')for line_index = State.screen_top1.line,#State.lines dolocal line = State.lines[line_index]--? print('draw:', y, line_index, line)if y + State.line_height > App.screen.height then break end--? print('text.draw', y, line_index)local startpos = 1if line_index == State.screen_top1.line thenstartpos = State.screen_top1.posend
--? print('=> y', y)endif State.search_term thenText.draw_search_bar(State)endendfunction edit.update(State, dt)if State.next_save and State.next_save < Current_time thensave_to_disk(State)State.next_save = nilendendfunction schedule_save(State)if State.next_save == nil thenState.next_save = Current_time + 3 -- short enough that you're likely to still remember what you didendendfunction edit.quit(State)-- make sure to save before quittingif State.next_save thensave_to_disk(State)-- give some time for the OS to flush everything to disklove.timer.sleep(0.1)endendfunction edit.mouse_press(State, x,y, mouse_button)
--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))if y < State.top thenState.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=State.screen_top1.line,pos=State.screen_top1.pos,}returnendfor line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then-- delicate dance between cursor, selection and old cursor/selection-- scenarios:-- regular press+release: sets cursor, clears selection-- shift press+release:-- sets selection to old cursor if not set otherwise leaves it untouched-- sets cursor-- press and hold to start a selection: sets selection on press, cursor on release-- press and hold, then press shift: ignore shift-- i.e. mouse_release should never look at shift state--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))State.old_cursor1 = State.cursor1State.old_selection1 = State.selection1State.mousepress_shift = App.shift_down()State.selection1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}returnendend
for line_index,line in ipairs(State.lines) doif Text.in_line(State, line_index, x,y) then--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))State.cursor1 = {line=line_index,pos=Text.to_pos_on_line(State, line_index, x, y),}--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
for i=1,math.floor(-dy) doText.down(State)endendendfunction edit.text_input(State, t)--? print('text input', t)if State.search_term thenState.search_term = State.search_term..tText.search_next(State)elseText.text_input(State, t)endschedule_save(State)endfunction edit.keychord_press(State, chord, key)if State.selection1.line and-- printable character created using shift key => delete selection-- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)(not App.shift_down() or utf8.len(key) == 1) and
Text.delete_selection(State, State.left, State.right)endif State.search_term thenif chord == 'escape' thenState.search_term = nilState.cursor1 = State.search_backup.cursorState.screen_top1 = State.search_backup.screen_topState.search_backup = nil
elseif chord == 'return' thenState.search_term = nilState.search_backup = nilelseif chord == 'backspace' thenlocal len = utf8.len(State.search_term)local byte_offset = Text.offset(State.search_term, len)State.search_term = string.sub(State.search_term, 1, byte_offset-1)
elseif chord == 'down' thenState.cursor1.pos = State.cursor1.pos+1Text.search_next(State)elseif chord == 'up' thenText.search_previous(State)endreturnelseif chord == 'C-f' thenState.search_term = ''State.search_backup = {cursor={line=State.cursor1.line, pos=State.cursor1.pos},screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},}-- zoomelseif chord == 'C-=' thenedit.update_font_settings(State, State.font_height+2)Text.redraw_all(State)elseif chord == 'C--' thenif State.font_height > 2 thenedit.update_font_settings(State, State.font_height-2)Text.redraw_all(State)endelseif chord == 'C-0' thenedit.update_font_settings(State, 20)Text.redraw_all(State)-- undoelseif chord == 'C-z' thenlocal event = undo_event(State)if event thenlocal src = event.beforeState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.after, event.before)
schedule_save(State)endelseif chord == 'C-y' thenlocal event = redo_event(State)if event thenlocal src = event.afterState.screen_top1 = deepcopy(src.screen_top)State.cursor1 = deepcopy(src.cursor)State.selection1 = deepcopy(src.selection)patch(State.lines, event.before, event.after)
schedule_save(State)end-- clipboardelseif chord == 'C-a' thenState.selection1 = {line=1, pos=1}State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}elseif chord == 'C-c' thenlocal s = Text.selection(State)if s thenApp.set_clipboard(s)endelseif chord == 'C-x' thenlocal s = Text.cut_selection(State, State.left, State.right)if s thenApp.set_clipboard(s)endschedule_save(State)elseif chord == 'C-v' then-- We don't have a good sense of when to scroll, so we'll be conservative-- and sometimes scroll when we didn't quite need to.local before_line = State.cursor1.linelocal before = snapshot(State, before_line)local clipboard_data = App.get_clipboard()for _,code in utf8.codes(clipboard_data) dolocal c = utf8.char(code)if c == '\n' thenText.insert_return(State)elseText.insert_at_cursor(State, c)endendif Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endrecord_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
State.line_height = math.floor(font_height*1.3)end--== some methods for tests-- Insulate tests from some key globals so I don't have to change the vast-- majority of tests when they're modified for the real app.Test_margin_left = 25Test_margin_right = 0function edit.initialize_test_state()-- if you change these values, tests will start failingreturn edit.initialize_state(15, -- top marginTest_margin_left,App.screen.width - Test_margin_right,
15) -- line heightend-- all text_input events are also keypresses-- TODO: handle chords of multiple keysfunction edit.run_after_text_input(State, t)edit.keychord_press(State, t)edit.text_input(State, t)edit.key_release(State, t)App.screen.contents = {}edit.update(State, 0)edit.draw(State)end-- not all keys are text_input
App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_click(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)
App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_press(State, x,y, mouse_button)App.fake_mouse_press(x,y, mouse_button)edit.mouse_press(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)endfunction edit.run_after_mouse_release(State, x,y, mouse_button)App.fake_mouse_release(x,y, mouse_button)edit.mouse_release(State, x,y, mouse_button)App.screen.contents = {}edit.update(State, 0)edit.draw(State)end