U4CNVXMQKYY7ZXAPOSLR4GXDTIDEVOCDID5FUW5WMGLPC7FEHBRQC YJE7KP2XEC23N3V2XOP5CPORSHXXRQT2QVQQJALY3VKYRK74FSVAC XRP727K3D2OPH2CJHBYQWLMK2QHQB4QTA4KP34JLTM7ETOLBCC3QC LLQC2M2IMEJBJQXZTKC3OAKG5WKHSERXKAKCYHQRUZZD6CVRIHAQC JOPVPUSAMMU6RFVDQR4NJC4GNNUFB7GPKVH7OS5FKCYS5QZ53VLQC 5XMBCKJZ7YCUOOQWWZRNLXMXD3MUYC2VAF3VKA4BIEHQRPDQMUMAC 3VHUIIATPOF7FXB7NTL5MESCV5BCQACII2D7QZ4UIUCBX3CWXMMAC for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)
local drawing_index, drawing = Drawing.current_drawing(State)if drawing_index == nil thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)end
local drawing_index, drawing = Drawing.current_drawing(State)if drawing_index == nil thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrollText.textinput(State, t)end