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-- move any colliding Rects to make room for `a`move_others = function(a, depth)if depth == nil then depth = 0 endif depth > 10 then return end-- print('move others', a.key)for _,d in pairs(Definitions) doif d ~= a thenlocal msv = collide(a, d)if msv thenmove(d, msv)A1(d.key)move_others(d, depth+1)endendendend
-- returns the _minimum separation vector_ if there's a collision-- requires a pos+halfsize representation for nodescollide = function(a, b)local delta = {x=a.pos.x-b.pos.x, y=a.pos.y-b.pos.y}local abs_delta = {x=math.abs(a.pos.x-b.pos.x), y=math.abs(a.pos.y-b.pos.y)}local size = {x=a.hs.x+b.hs.x, y=a.hs.y+b.hs.y}local abs_amount = {x=size.x-abs_delta.x, y=size.y-abs_delta.y}if abs_amount.x > 0 and abs_amount.y > 0 thenif abs_amount.x <= abs_amount.y thenreturn {x=abs_amount.x*sign(delta.x), y=0}elsereturn {x=0, y=abs_amount.y*sign(delta.y)}endendend
Move.node.pos.x = Move.node.x+Move.node.hs.xMove.node.pos.y = Move.node.y+Move.node.hs.ymove_others(Move.node)