FPQJ2CR5B5LOYTGC7H52DR23JHNRF7ENRTFMAN7JZLEZTCFCVRYQC G42WRYFRKUYSVRZMVHKTDTX63VBYE5IUSJLVRMTTMRIDGX6TMHUAC JSDWXYKOKSBABKM53V2OHHQMULPR67USQWTFQEZ7MDN4TDEKJFBQC N2NUGNN4E37TNLC6JZE4H4HKJZPNVBV4VYTLXW57AP5BOU4ZK7LQC OTIBCAUJ3KDQJLVDN3A536DLZGNRYMGJLORZVR3WLCGXGO6UGO6AC OLX2RRDI4AI6HMMIMWYEJDJPTFB7ME3IGPBDVJGHQ6BRTE7BQGDQC WZZGVKSGCAEPDTHCT4IKNNAWDHUEATGOAT4FBLQUPF64CSJSNVJQC 36Z442IVPXHZ7D2QI26YLN3TDDEMDRQ2GKBYQAD6NUHQZVCCY4VAC 2RWR3GM4K34QKO5JS4AFC73ASPUE2N3LAHFKSFTDV4DUED2ZBSYQC LRDM35CEK3OHXOTB7TEFJRL7P6PQWO5ZG3F2BVA7DIDFHBPJQ7KAC 5OVKHVY6TJK53NCEUGSFBMHDENBJ25IEZNBWCI6QRCRLRKG5K7NAC * `on.mouse_move(x,y, dx,dy, istouch)` -- called when you move the mouse.Provides in `x` and `y` the point on the screen at which the click occurredand in `dx` and `dy` the amount moved since the previous call of`mouse_move`.(Based on [LÖVE](https://love2d.org/wiki/love.mousemoved).)
function App.mousemoved(x,y, dx,dy, istouch)if on.mouse_move then on.mouse_move(x,y, dx,dy, istouch) endend