LPOO23FQ3LG5SVUQ6NRSSN633S7JPHSGNUEDQZQGU5X3X5GETGKQC 7EJUTFDQWBND3YBVQLWKNZQEYVIRRK4PTCRN2S2OUGKASXE3BWYAC OD3WUB5B7ZQDWBWAYNN6INLWIT5Z7UGMIPCLULS4UX5FVXWHTEZQC N2NUGNN4E37TNLC6JZE4H4HKJZPNVBV4VYTLXW57AP5BOU4ZK7LQC THJX6RCJEMADQ3O6UOXA5DMGVGHMVKZHG4U7IUEV5E75FC3XRHXQC RHARLLIQPGKVXNYQSIAZWILUI6F3CWMZ3ABJVI52IC3RBRSWPR5AC OTIBCAUJ3KDQJLVDN3A536DLZGNRYMGJLORZVR3WLCGXGO6UGO6AC LXFHXL2NSH7KLRNNN66OPNSU4DXZ6UU2CUPXUHCFEISDB6BY7KDAC * `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or offthe app window. `in_focus` will be `true` when mouse comes within the windowarea, and `false` when it goes off.(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
* `on.mouse_focus(in_focus)` -- called when the mouse pointer moves on or offthe app window. `in_focus` will be `true` when mouse comes within the windowarea, and `false` when it goes off.(Based on [LÖVE](https://love2d.org/wiki/love.mousefocus).)
function App.mousefocus(in_focus)if Mode == 'error' then return endCursor_time = 0 -- ensure cursor is visible immediately after it movesif on.mouse_focus then on.mouse_focus(in_focus) endend