STJMICA4IPX6AXNWEZ4ZRDNCD5TCI72XBSC3CSVSIBNAZM2NFFMQC P6NCM575TRHPINKUSXMPBET7YC4Q4CNDUQ22URZERY6BKAL7U5VAC DIWZAQ6TADN56W22URH3CJ2CD7HXD2XYXYORPPMYJIEKCD5VN65AC 4IBBQBYGBZDCXQO5C7H6UTWT67YJUJ7R6FH6UNHX4QGXOO47UUBQC GVX7YSQYURPWFSUWVUAORZJTQBJURWWNBNUGEZYFAUMX3X5LSACQC YYVOTWROJFENEAQ4M4VJPWLODTTX7BTAL3NQSTL2UKJ5VSOEH4JQC EHSDV6CTQRTUCXISCWCL32DDHLNENVUWOK6LL3B5NDW56QVYDNJQC AHABKD5VEK5RSTM3CME4XJAHCVTHYV2D2WAWUGSJ6PBUCUI7CB3AC local SC_AIR = { 0, 0, 0 }
-- colors for the different sprites-- SC_AIR is globallocal SC_HAIR, SC_SKIN, SC_SUIT1, SC_SUIT2 -- playerlocal SC_CRT1, SC_CRT2, SC_CRT3 -- cratelocal SC_SLV1, SC_SLV2, SC_SLV3 -- crate on targetlocal SC_TGT1, SC_TGT2, SC_TLTG -- targetlocal SC_BRK1, SC_BRK2, SC_BRK3 -- Warehouse walls
local SC_HAIR = convert{ 250, 250, 100 } -- Player hair / hatlocal SC_SKIN = convert{ 120, 100, 80 } -- Player skin tonelocal SC_SUIT1 = convert{ 40, 80, 100 } -- Player suit leftlocal SC_SUIT2 = convert{ 40, 60, 80 } -- Player suit right
if dark_theme thenSC_AIR = { 0, 0, 0 }
local SC_CRT1 = convert{ 60, 30, 30 } -- Normal crate, outer colorlocal SC_CRT2 = convert{ 100, 60, 60 } -- Normal crate, x patternlocal SC_CRT3 = convert{ 40, 0, 40 } -- Normal crate, inner color
SC_HAIR = convert{ 250, 250, 100 } -- Player hair / hatSC_SKIN = convert{ 120, 100, 80 } -- Player skin toneSC_SUIT1 = convert{ 40, 80, 100 } -- Player suit leftSC_SUIT2 = convert{ 40, 60, 80 } -- Player suit right
local SC_SLV1 = convert{ 20, 40, 60 } -- Solved crate, as abovelocal SC_SLV2 = convert{ 40, 80, 100 }local SC_SLV3 = convert{ 0, 30, 30 }
SC_CRT1 = convert{ 60, 30, 30 } -- Normal crate, outer colorSC_CRT2 = convert{ 100, 60, 60 } -- Normal crate, x patternSC_CRT3 = convert{ 40, 0, 40 } -- Normal crate, inner color
local SC_BRK1 = convert{ 30, 30, 40 } -- Warehouse wallslocal SC_BRK2 = convert{ 20, 20, 30 }local SC_BRK3 = convert{ 40, 40, 50 }
SC_PLTG = convert{ 0, 50, 255 } -- Player's suit over targetSC_BRK1 = convert{ 30, 30, 40 } -- Warehouse wallsSC_BRK2 = convert{ 20, 20, 30 }SC_BRK3 = convert{ 40, 40, 50 }elseSC_AIR = { 0.8, 0.8, 0.8 }SC_HAIR = convert{ 250, 200, 100 } -- Player hair / hatSC_SKIN = convert{ 160, 120, 80 } -- Player skin toneSC_SUIT1 = convert{ 40, 80, 100 } -- Player suit leftSC_SUIT2 = convert{ 40, 60, 80 } -- Player suit rightSC_CRT1 = convert{ 160, 130, 130 } -- Normal crate, outer colorSC_CRT2 = convert{ 200, 160, 160 } -- Normal crate, x patternSC_CRT3 = convert{ 140, 100, 140 } -- Normal crate, inner color
SC_SLV1 = convert{ 120, 140, 160 } -- Solved crate, as aboveSC_SLV2 = convert{ 140, 180, 200 }SC_SLV3 = convert{ 100, 130, 130 }SC_TGT1 = convert{ 0, 120, 120 } -- Target marker outer glowSC_TGT2 = convert{ 0, 150, 200 } -- Target marker dotSC_PLTG = convert{ 0, 50, 200 } -- Player's suit over targetSC_BRK1 = convert{ 130, 130, 140 } -- Warehouse wallsSC_BRK2 = convert{ 120, 120, 130 }SC_BRK3 = convert{ 140, 140, 150 }end