X76GVQVEFTKAGITA7VHHT236T6LDH4LIIP3HCIXAVX4VUTFR2JRQC --[=[Sprites and colors from Michal Zalewski's https://lcamtuf.coredump.cx/sir-box-a-lotwith some very light editing (mostly search and replace)]=]
-- Sprites and colors from Michal Zalewski's https://lcamtuf.coredump.cx/sir-box-a-lot with some very light editing (mostly search and replace)
--[=[Levels from Michal Zalewski's https://lcamtuf.coredump.cx/sir-box-a-lotwith some very light editing (mostly search and replace)
-- Levels from Michal Zalewski's https://lcamtuf.coredump.cx/sir-box-a-lot with some very light editing (mostly search and replace)---- These are converted from the following community level sets:---- 001-059: Sokoban Jr 1 (Laura Wheeler)-- 060-106: Sokoban Jr 2 (Laura Wheeler)-- 107-149: Sasquatch (David W. Skinner)-- 150-187: Mas Sasquatch (David W. Skinner)-- 188-226: Sasquatch III (David W. Skinner)-- 227-267: Microcosmos (Aymeric du Peloux)-- 268-300: Nabocosmos (Aymeric du Peloux)---- Although it's hard to dig up real licensing information, these levels have been freely available on the internet for decades and are included in multiple open-source implementations of Sokoban.---- The levels use a rudimentary "compression" scheme, fitting two cells into each byte. Each hex digit represents one cell. Values between 0 and 6 are the same as RGB_* sprite values. Value 7 is an empty cell.---- For a more readable view, try passing through:-- $ sed 's/0x//g;s/, //g;s/7/ /g;s/5/█/g'
These are converted from the following community level sets:001-059: Sokoban Jr 1 (Laura Wheeler)060-106: Sokoban Jr 2 (Laura Wheeler)107-149: Sasquatch (David W. Skinner)150-187: Mas Sasquatch (David W. Skinner)188-226: Sasquatch III (David W. Skinner)227-267: Microcosmos (Aymeric du Peloux)268-300: Nabocosmos (Aymeric du Peloux)Although it's hard to dig up real licensing information, theselevels have been freely available on the internet for decades andare included in multiple open-source implementations of Sokoban.The levels use a rudimentary "compression" scheme, fitting two cellsinto each byte. Each hex digit represents one cell. Values between 0and 6 are the same as RGB_* sprite values. Value 7 is an empty cell.For a more readable view, try passing through:$ sed 's/0x//g;s/, //g;s/7/ /g;s/5/█/g']=]