It doesn't work on Android, and it's not much work to avoid.
KE4T63TS3DEBC6YKTQNROAPIC7YFBAE264YRTEZLZI5I7KFBZV6AC ED4Z6ORCADLWJPSZNKQVUF63NBKLQVE7UFMBTQAQA5O47X4NLFIAC 3QNOKBFMKBGXBVJIRHR2444JRRMBTABHE4674NR3DT67RRM2X6GAC AVTNUQYRBW7IX2YQ3KDLVQ23RGW3BAKTAE7P73ASBYNKOHMQMH5AC FPY4LO2WZNXUYCZ6MOQBSPGCC3M3PE7YX2TJIFRNEQLJ4ACWUPVAC 7IDHIAYI6QD7HU7VGOVO2FA7IG3NGD4TDH2Q2WPRDVXUR44OSFOQC JF5L2BBS7ESMKHNGKLXI2F32GZKET2ICJ4KT2L5BMH3P2L2Y5MRAC JFFUF5ALUWPDM7IEDEZVAYG2SVXO334STONRGKVB3QKY2TT5QGBQC love.handlers[name] = App[name]
-- love.keyboard.isDown doesn't work on Android, so emulate it using-- keypressed and keyreleased eventsif name == 'keypressed' thenlove.handlers[name] = function(key, scancode, isrepeat)Keys_down[key] = truereturn App.keypressed(key, scancode, isrepeat)endelseif name == 'keyreleased' thenlove.handlers[name] = function(key, scancode)Keys_down[key] = nilreturn App.keyreleased(key, scancode)endelselove.handlers[name] = App[name]end