OAVZNCHCW2UFP6KBB3W7AJ4TUDD4IMB2SUJWBPMOFCQ5AQD5HSJQC W2HWOHXULW72DNDQCJKPB74OYYEXX3EKSRGI2ASCIEQWTSYKHQSAC BTAVAOIQPZCKV4RYPZN4Q3IBDUZ32QWSWG5ZJUGJIUYZ2HTLTRSAC XTWZNKI5GRAG3QJ5O234S5ZHPM6LOX6QQTTHP3V6NOP3M3SJHXJAC R5QXEHUIZLELJGGCZAE7ATNS3CLRJ7JFRENMGH4XXH24C5WABZDQC K2X6G75Z6XBC4DVIRWC5HC7XA3A2SKOM3MWSQTCFEYWIJL7LME2QC YWJZXFOROWKREZ76THNMQLWEOVWDYMNEEPGRMDXX32DJPRIJY76QC 76XOJEND6OWBWA7V6YXTQV2NP5SVVMLVZCCINBWKOBJARSUWNJJQC JCFM5TELMGMNL4YYKBRFGP764MVVLZ2WEMC6GQWKFRHD3GEZW6PAC JOPVPUSAMMU6RFVDQR4NJC4GNNUFB7GPKVH7OS5FKCYS5QZ53VLQC VP3I455GJSXTKIFM5PKSJGB4PFY3EKQSS2OPYGSGWJIBCL2XN53AC DMRE7ZAC6FWH7NNZDYNUWOCU77LHN7MJRPSXL24JKG6HTRAS3J3AC RNDKROV3B4W7AAJUB65JGHZZ66OX6KVBGHVWVZGIITBNZH2UE3CAC QEXZHD2VPCM4TAPP7PR2K2PIR4BVES5IZWC3T6ZRNJWKWOXFILNQC HESBC35LBCNFWDFRAO6Z4EJ67BCBHCRETCPEJCV2BDPHUJJFY3WQC 7VGDIPLCFDG3PVE4JH3WDKZ4A7PG5UYW7TLFFFOWN2JEUZYYTFJQC YHCEJCSW5PBSC3RPPL6EED7VT46ML55C6VJPFM6OWULR3XD7UV6QC 2L5MEZV344TOZLVY3432RHJFIRVXFD6O3GWLL5O4CV66BGAFTURQC endfunction test_name_point_then_hit_backspace()-- create a drawing with a lineApp.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixelsEditor_state = edit.initialize_test_state()Editor_state.filename = 'foo'Editor_state.lines = load_array{'```lines', '```', ''}Text.redraw_all(Editor_state)Editor_state.current_drawing_mode = 'line'edit.draw(Editor_state)-- draw a lineedit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)local drawing = Editor_state.lines[1]check_eq(#drawing.shapes, 1, 'baseline/#shapes')check_eq(#drawing.points, 2, 'baseline/#points')check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')local p1 = drawing.points[drawing.shapes[1].p1]local p2 = drawing.points[drawing.shapes[1].p2]check_eq(p1.x, 5, 'baseline/p1:x')check_eq(p1.y, 6, 'baseline/p1:y')check_eq(p2.x, 35, 'baseline/p2:x')check_eq(p2.y, 36, 'baseline/p2:y')check_nil(p2.name, 'baseline/p2:name')-- enter 'name' mode without moving the mouseedit.run_after_keychord(Editor_state, 'C-n')check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')-- hit backspaceedit.run_after_keychord(Editor_state, 'backspace')-- no crashendfunction test_name_point_then_exit_drawing()-- create a drawing with a lineApp.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixelsEditor_state = edit.initialize_test_state()Editor_state.filename = 'foo'Editor_state.lines = load_array{'```lines', '```', ''}Text.redraw_all(Editor_state)edit.check_locs(Editor_state)Editor_state.current_drawing_mode = 'line'edit.draw(Editor_state)-- draw a lineedit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)local drawing = Editor_state.lines[1]check_eq(#drawing.shapes, 1, 'baseline/#shapes')check_eq(#drawing.points, 2, 'baseline/#points')check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')local p1 = drawing.points[drawing.shapes[1].p1]local p2 = drawing.points[drawing.shapes[1].p2]check_eq(p1.x, 5, 'baseline/p1:x')check_eq(p1.y, 6, 'baseline/p1:y')check_eq(p2.x, 35, 'baseline/p2:x')check_eq(p2.y, 36, 'baseline/p2:y')check_nil(p2.name, 'baseline/p2:name')-- enter 'name' mode without moving the mouseedit.run_after_keychord(Editor_state, 'C-n')check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')-- click outside the drawingedit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1)-- press a keyedit.run_after_text_input(Editor_state, 'a')-- key goes to textcheck_eq(Editor_state.lines[2].data, 'a')endfunction test_move_point()
assert(State.lines[State.cursor1.line].mode == 'text')local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)Text.clear_screen_line_cache(State, State.cursor1.line)State.cursor1.pos = State.cursor1.pos+1
--? print('text input', t)elseif State.lines.current_drawing and State.current_drawing_mode == 'name' thenelseif State.lines.current_drawing and State.current_drawing_mode == 'name' thenif len > 0 thenlocal byte_offset = Text.offset(p.name, len-1)if len == 1 then byte_offset = 0 endp.name = string.sub(p.name, 1, byte_offset)record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})endendendschedule_save(State)if chord == 'return' thenState.current_drawing_mode = State.previous_drawing_modeState.previous_drawing_mode = nilelselocal before = snapshot(State, State.lines.current_drawing_index)local drawing = State.lines.current_drawinglocal p = drawing.points[drawing.pending.target_point]if chord == 'escape' thenp.name = nilrecord_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})elseif chord == 'backspace' thenlocal len = utf8.len(p.name)local before = snapshot(State, State.lines.current_drawing_index)local drawing = State.lines.current_drawinglocal p = drawing.points[drawing.pending.target_point]p.name = p.name..trecord_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})if State.search_term thenState.search_term = State.search_term..tState.search_text = nilText.search_next(State)--? print('release', State.cursor1.line)if State.lines.current_drawing then--? print('press', State.cursor1.line)if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then-- press on a button and it returned 'true' to short-circuitreturnendfor line_index,line in ipairs(State.lines) dobutton(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, color={1,1,0},icon = icon.insert_drawing,onpress1 = function()Drawing.before = snapshot(State, line_index-1, line_index)table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})table.insert(State.line_cache, line_index, {})if State.cursor1.line >= line_index thenState.cursor1.line = State.cursor1.line+1endschedule_save(State)record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})end,})if loc1.line > #State.lines then return true endlocal l = State.lines[loc1.line]if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing linereturn loc1.pos > #State.lines[loc1.line].dataendfunction edit.cursor_on_text(State)return State.cursor1.line <= #State.linesand State.lines[State.cursor1.line].mode == 'text'endfunction edit.put_cursor_on_first_text_line(State)