YIDJVKHDBS5DUXDV5TLW7K7QWFVUBFQJBQG5FDWCJWK3QRT7GNOAC TKP3F6NDYNT2FFRNKWJCWIFNGCC2XA3TSB72AQE3PYPG3BEWHLDQC TJPL6S3YDULVVDS5AWVPQ6QJ3B4YFTNFIZTS3SOHNTMFIOMYVFTQC HYJFPTPXO2DI4QD4AFJS3HU2TPFDHREEHJOFACVNG76RBTSVFLDAC R5QXEHUIZLELJGGCZAE7ATNS3CLRJ7JFRENMGH4XXH24C5WABZDQC KKMFQDR43ZWVCDRHQLWWX3FCWCFA3ZSXYOBRJNPHUQZR2XPKWULAC D6DV2L5CX6YGDXHI3SQKYEOBNTKUOBB6M5OJTPSECRQJHRIAGSYAC WOQELCJJ7FPYJEKT57NJ3FJARPNWMHLITDTCUICFYU4YWXDSASYQC JOPVPUSAMMU6RFVDQR4NJC4GNNUFB7GPKVH7OS5FKCYS5QZ53VLQC local infile = App.open_for_reading(App.save_dir..filename)if not infile theninfile = App.open_for_reading(App.source_dir..filename)end-- the source editor supports only files in the save dir backed by the source dirfunction load_from_disk(State)local outfile = App.open_for_writing(App.save_dir..State.filename)if outfile == nil thenerror('failed to write to "'..State.filename..'"')endfor _,line in ipairs(State.lines) dolocal infile = App.open_for_reading(App.save_dir..State.filename)if not infile theninfile = App.open_for_reading(App.source_dir..State.filename)endState.lines = load_from_file(infile)if infile then infile:close() endendfunction load_from_file(infile)local result = {}if infile thenlocal infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)while true dolocal line = infile_next_line()if line == nil then break endif infile theninfile:close()return trueelsereturn falseendend
App.set_clipboard(s)App.set_clipboard(s)local clipboard_data = App.get_clipboard()for _,code in utf8.codes(clipboard_data) dolocal c = utf8.char(code)if c == '\n' thenText.insert_return(State)elseText.insert_at_cursor(State, c)endendif Text.cursor_out_of_screen(State) thenText.snap_cursor_to_bottom_of_screen(State, State.left, State.right)endschedule_save(State)record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})endschedule_save(State)elseif chord == 'C-v' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll-- We don't have a good sense of when to scroll, so we'll be conservative-- and sometimes scroll when we didn't quite need to.local before_line = State.cursor1.linelocal before = snapshot(State, before_line)endelseif chord == 'C-x' thenfor _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scrolllocal s = Text.cut_selection(State, State.left, State.right)if s then