git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2495 c06c8d41-db1a-0410-9941-cceddc491573
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menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\)
menu_colour = green:(worn|neck|hand|weapon)\)
menu_colour = red: cursed
menu_colour = red: rotting
menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)\)
menu_colour = inventory:green:(worn|neck|hand|weapon)\)
menu_colour = inventory:red: cursed
menu_colour = inventory:red: rotting
# menu_colour = green:(^identified armour .* pair of .* of )
# menu_colour = lightgrey:(^identified armour .* pair of )
# menu_colour = green:(^identified (weapon|armour) .* of )
# menu_colour = inventory:green:(^identified armour .* pair of .* of )
# menu_colour = inventory:lightgrey:(^identified armour .* pair of )
# menu_colour = inventory:green:(^identified (weapon|armour) .* of )
menu_colour = <colour>:<regex>
This prints a line (of the inventory, a menu, or the discoveries
screen) containing regex in the stated colour. There can be several
menu_colour = <match>:<colour>:<regex>
This prints a line (of the inventory, a menu, or the discoveries
screen) containing regex in the stated colour. There can be several
The match specifies which listings are affected by the colouring.
If you specify 'any', or completely skip the <match>: part, then all
listings are used. Possible values for match are:
ability (the A screen)
description (the \ screen)
equip (the [, (, ), " screens)
help (the manual)
inventory
notes (the ?: screen)
resists (the % screen)
spell (the Z and I screens)
stash (the results from Ctrl-F)
menu_colour = lightred: cursed.*(worn|neck|hand|weapon)
menu_colour = green:(worn|neck|hand|weapon)
menu_colour = red: cursed
menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)
menu_colour = inventory:green:(worn|neck|hand|weapon)
menu_colour = inventory:red: cursed
menu_colour = cyan:(potions? of heal wounds|teleportation)
menu_colour = lightcyan:(blinking|wand of (fire|cold|draining))
menu_colour = inventory:cyan:(potions? of heal wounds|teleportation)
menu_colour = inventory:lightcyan:(blinking|wand of (fire|cold|draining))