butchering weapon is easy enough, and even more so if it being cursed or negatively enchanted doesn't even matter. Arguably, Earth Elementalists (occasionally wielding stones) and Summoners (wielding sticks) might start out with a butchering tool, after all.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6793 c06c8d41-db1a-0410-9941-cceddc491573
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// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(2, EQ_HELMET, OBJ_ARMOUR, ARM_WIZARD_HAT);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_HELMET, OBJ_ARMOUR, ARM_WIZARD_HAT);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_CALLINGS);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_CALLINGS);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_NECROMANCY);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_FLAMES);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_FLAMES);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_FROST);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(0, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(1, EQ_NONE, OBJ_BOOKS, BOOK_AIR);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_AIR);
// The knife is a tool, not a weapon, so don't start wielding it.
if (_needs_butchering_tool())
_newgame_make_item(0, EQ_NONE, OBJ_WEAPONS, WPN_KNIFE);
_newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE);
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_GEOMANCY);
_newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_STONE, -1, 20);