both current piety and item value. (Only in 0.3 up to now. Whoops.) And make "evil" weapons (demonic, vampiric, pain, draining) always give piety when destroyed. (FR1832851)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2888 c06c8d41-db1a-0410-9941-cceddc491573
2SU35FKBXMKAYJY76OXAC55R6JWTSHQSHBNBR3ICWUQREJME2ZSAC
std::ostream& strm = msg::streams(MSGCH_GOD);
strm << mitm[i].name(DESC_CAP_THE);
if ( mitm[i].quantity == 1 )
strm << " shimmers and breaks into pieces." << std::endl;
else
strm << " shimmer and break into pieces." << std::endl;
std::ostream& strm = msg::streams(MSGCH_GOD);
strm << mitm[i].name(DESC_CAP_THE);
if (!pgain)
strm << " barely";
if ( mitm[i].quantity == 1 )
strm << " shimmers and breaks into pieces." << std::endl;
else
strm << " shimmer and break into pieces." << std::endl;