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\newpage
The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better visible
than blue on your system, you can swap these colours using the line \\
\verb# colour: darkblue = darkgrey #\\
in \key{init.txt}. Apart from that, more dangerous monsters are now
generally displayed in lighter colours.
\para
We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
\begin{verbatim}
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
\end{verbatim}
Note that the header of \key{init.txt} contains these lines. (It contains
some more options for using other old settings.) The options are commented
out, so you just need to remove the \key{\#} in front in order to activate
them. You can choose to use only part of these options. In case you decide
to use the old keyset, be aware that \key{D} and \key{d} are synonyms for
'yes' in the butcher interface.
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/CharSet (/fi/exclam/quoteright/parenleft/parenright/comma/hyphen/period/slash/zero/three/four/colon/semicolon/A/B/C/D/I/M/N/Q/S/T/W/Y/a/b/c/d/e/f/g/h/i/j/k/l/m/n/o/p/q/r/s/t/u/v/w/x/y/z)
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Information for players of versions 0.3.4 or earlier
----------------------------------------------------
There have been many changes to the interface in the new version. Among
them:
* Swapped some command keys around:
G auto-travel (was Ctrl-G)
z cast spell (was Z)
Z zap wand (was z)
o auto-explore (was Ctrl-O)
Ctrl-O dungeon overview (was O)
O open door (was o)
C close door (was c)
c chop up (was D, dissect)
E show experience (was C)
v evoke (was E)
f, F fire/throw (was t)
t tell/yell (was !)
Ctrl-V Tiles settings (was Ctrl-Q)
Ctrl-Q quit (was Q)
* Added some new commands:
` repeat previous command
0 repeat next command # of times
! annotate dungeon level
(If your annotation contains '!' you'll be prompted whenever
you attempt to enter the level.)
( cycle the quiver to the next appropriate item
Ctrl-D define macros (synonym to '~')
Ctrl-G verbose list of monsters in sight
Ctrl-T change your allies' pickup behaviour
(only available to some characters)
Q quiver an item for firing
There is a file called "key_changes.pdf" in the /docs directory that
lists all of these command changes on a printable reference sheet.
* Removed the v command (view item in inventory). Its functionality is
provided by pressing i (showing the inventory) and the letter for the
item, at the same number of key presses.
* The chop up (formerly dissect) interface is modified: there is no
prompt anymore for single corpses. In case of several corpses on the
square, you may use 'c' as a synonym for yes, and 'a' will answer yes
to this and all further corpses. In particular, all corpses in a square
can be sacrificed with 'pca'.
* The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better
visible than blue on your system, you can swap these colours using
colour: darkblue = darkgrey
in init.txt.
Apart from that, more dangerous monsters are now generally displayed in
lighter colours.
We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
Note that the header of init.txt contains these lines. (It contains some
more options for using other old settings.) The options are commented out,
so you just need to remove the # in front in order to activate them. You
can choose to use only part of these options. In case you decide to use
the old keyset, be aware that D is also a synonym for 'yes' in the
butcher interface.
If you choose to go with the new keyset or the new butcher interface and
you intend to use your old macros, you'll need to look through your
macro.txt file.
There are a number of new options, some of them outsourced into various
files in the /settings folder, so if you intend to use your old init file,
you may still want to at least look through the new one.
Information for players of versions 0.3.4 or earlier
----------------------------------------------------
There have been many changes to the interface in the new version. Among
them:
* Swapped some command keys around:
G auto-travel (was Ctrl-G)
z cast spell (was Z)
Z zap wand (was z)
o auto-explore (was Ctrl-O)
Ctrl-O dungeon overview (was O)
O open door (was o)
C close door (was c)
c chop up (was D, dissect)
E show experience (was C)
v evoke (was E)
f, F fire/throw (was t)
t tell/yell (was !)
Ctrl-V Tiles settings (was Ctrl-Q)
Ctrl-Q quit (was Q)
* Added some new commands:
! annotate dungeon level
(If your annotation contains '!' you'll be prompted whenever
you attempt to enter the level.)
( cycle the quiver to the next appropriate item
Q quiver an item for firing
` repeat previous command
0 repeat next command # of times
Ctrl-D define macros (synonym to '~')
Ctrl-G verbose list of monsters in sight
Ctrl-T change your allies' pickup behaviour
(only available to some characters)
There is a file called "key_changes.pdf" in the /docs directory that
lists all of these command changes on a printable reference sheet.
* Removed the 'v' command (view item in inventory). Its functionality is
provided by pressing 'i' (showing the inventory) and the letter for the
item, at the same number of key presses.
* The chop up (formerly dissect) interface is modified: there is no
prompt anymore for single corpses. In case of several corpses on the
square, you may use 'c' as a synonym for yes, and 'a' will answer yes
to this and all further corpses. In particular, all corpses in a square
can be sacrificed with 'pca'.
* When targeting, the functions of '!' and '.' have been swapped. Thus
firing with '.' will now stop at the target, whereas '!' will shoot
further if the target was missed. Enter etc. still behave as in 0.3.4.
You can now target using the monster list; Cltr-L toggles this option.
You can quiver an item, meaning that you will preferably fire this
ammunition (and keep doing so even if you run out of it temporarily).
Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
(choose an item for firing and quiver it) or also by using '(' which
cycles appropriate ammunition. 'F' lets you select an item to be thrown
without affecting the quiver.
* The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better
visible than blue on your system, you can swap these colours using
colour: darkblue = darkgrey
in init.txt.
Apart from that, more dangerous monsters are now generally displayed in
lighter colours.
We are content that all of these changes are genuine improvements. Should
your brain be hardwired to the old settings, you can effectively enforce
the 0.3.4 state by using the following options:
include = 034_monster_glyphs.txt
additional_macro_file = 034_command_keys.txt
always_confirm_butcher = true
Note that the header of init.txt contains these lines. (It contains some
more options for using other old settings.) The options are commented out,
so you just need to remove the # in front in order to activate them. You
can choose to use only part of these options. In case you decide to use
the old keyset, be aware that D is also a synonym for 'yes' in the
butcher interface.
If you choose to go with the new keyset or the new butcher interface and
you intend to use your old macros, you'll need to look through your
macro.txt file.
There are a number of new options, some of them outsourced into various
files in the /settings folder, so if you intend to use your old init file,
you may still want to at least look through the new one.