all a net improvement. ;)
I'm reusing item.plus2 as a marker for trapping monsters or not. AFAIK, missiles don't need those, and it makes stacking so much easier.
Gladiators start with Throwing skill 1, except for Kobolds (don't get a net) who get an additional level at Dodging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2149 c06c8d41-db1a-0410-9941-cceddc491573
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else if (mons_is_insubstantial(monster->type)
|| monster->type == MONS_OOZE || monster->type == MONS_PULSATING_LUMP)
{
int net = get_trapping_net(monster->x, monster->y);
if (net != NON_ITEM)
remove_item_stationary(mitm[net]);
if (mons_is_insubstantial(monster->type))
simple_monster_message(monster, " drifts right through the net!");
else
simple_monster_message(monster, " oozes right through the net!");
}