Add flavour messages to opening the gate to Zot. Really, we'd need something like that for winning the game, but what?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10365 c06c8d41-db1a-0410-9941-cceddc491573
3Z3XT5LGULCCEN2BVCYLB6NPSZUV2TNICMT6U4EULBLSUVWHR5LAC G5FMBUMNRJOHBPVOWV2TDZKO3CB4K5TSASXB4ONIYXZGUN3GJWQQC IXO5VNCDYDYI46Y5QWNJMD7TURKYO526CJA4TIMH5PDDAYHMK5YQC HBXWZNXAJ7LUX7FYUIHQYBTRMWVJC6CAQQL3NNZHK5ETLIFEZJ7QC VCXFRSVISXV7UKE644IGIMGV66AAOA5QWASFJOBLM6GH244CR3XAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 5BJPWUPLJFS34FUTFJVKA4A52YMIGV6EWDXLNSDCWBJWBGVSQFGQC R4C5QGEC3OGE4CUMAOJ7FE2Z4EMX46Z5DXDHP26FLYI54NXERPMAC YCL3W2PFE6ILTGBFODCSXNPDIA46KVSZP2TI7HDMYAOEJT65RIEAC AVCMVFA3MKCXHO6H44UK5KJNIHTGQV7UA7GYXM26VI6TXXU5ZN6QC ZL4S2AICGMIH5DCHUXH6GJHSGELIONW6DOMFWB5PE62BVS7QZZEAC void corpsify(int corpse_width, int corpse_height,int cut_separate, int cut_height, const tile_colour &wound);
void corpsify(unsigned int corpse_width, unsigned int corpse_height,unsigned int cut_separate, unsigned int cut_height,const tile_colour &wound);
void tile::corpsify(int corpse_width, int corpse_height,int cut_separate, int cut_height, const tile_colour &wound)
void tile::corpsify(unsigned int corpse_width, unsigned int corpse_height,unsigned int cut_separate, unsigned int cut_height,const tile_colour &wound)
if (get_pixel(x-1,y-1) == tile_colour::black &&flags(x-2, y-2) && flags(x-3, y-3) &&get_pixel(x-1, y) == tile_colour::black &&get_pixel(x, y-1) == tile_colour::black)
if (get_pixel(x-1,y-1) == tile_colour::black&& flags(x-2, y-2) && flags(x-3, y-3)&& get_pixel(x-1, y) == tile_colour::black&& get_pixel(x, y-1) == tile_colour::black)
// TODO: This needs a better message!mpr("The gate opens wide!");
ASSERT(runes.size() >= 3);mprf("You insert %s into the lock.",you.inv[runes[0]].name(DESC_NOCAP_THE).c_str());#ifdef USE_TILEtiles.add_overlay(you.pos(), tileidx_zap(GREEN));update_screen();#elseyou.flash_colour = LIGHTGREEN;viewwindow(true, false);#endifmpr("The lock glows an eerie green colour!");more();mprf("You insert %s into the lock.",you.inv[runes[1]].name(DESC_NOCAP_THE).c_str());big_cloud(CLOUD_PURP_SMOKE, KC_YOU, you.pos(), 20, 7 + random2(7));viewwindow(true, false);mpr("Heavy smoke blows from the lock!");more();mprf("You insert %s into the lock.",you.inv[runes[2]].name(DESC_NOCAP_THE).c_str());if (silenced(you.pos()))mpr("The gate opens wide!");elsempr("With a loud hiss the gate opens wide!");more();