Maier in FR 1945156.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4348 c06c8d41-db1a-0410-9941-cceddc491573
42XS3CAQT2WOYCSAM4OIL3N3ZD3ZYWE7HRYM37S6VPFWVKMCXC6AC
MNYDF64QY6NHYKOAFOGBQJFYU7TZDILXRV23EXJPN4IZOCLSJ2AQC
6FEZL55YR24UK2S72K23U25SM5YVMMT3FEYZGI4HTKQQUCATXUYAC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
WCJ3KKMEOPOZWA5WQJAWRWFKKYUNY7IKS5ULUIBZ7DXT7F6MVAEQC
K4HCETXKKZ4PYT3EG7EIRXV2P6LJXZDMKZ2J3LRPIEAWS4F4B3EAC
* Change History (most recent first):
* resistances. * <1> -/--/-- LRH Created
* resistances.
* <1> -/--/-- LRH Created
res magic: This is cumulative, but no susceptibility. To be meaningful,
cursed: 0 or 1. Sets the item's initial curse status. Cursed items
{
0, 10 // stealth
0, 40 // stealth
"long sword of Flaming Death", "smoking long sword", OBJ_WEAPONS, WPN_LONG_SWORD, +6, +2, RED,
"long sword of Flaming Death", "smoking long sword",
OBJ_WEAPONS, WPN_LONG_SWORD, +6, +2, RED,
"scimitar of Flaming Death", "smoking scimitar", OBJ_WEAPONS, WPN_SCIMITAR, +7, +5, RED,
"scimitar of Flaming Death", "smoking scimitar",
OBJ_WEAPONS, WPN_SCIMITAR, +7, +5, RED,
SPWPN_HOLY_WRATH, 3, 0, 0, 0, 0, // AC
SPWPN_HOLY_WRATH, 5, 0, 0, 5, 0, // AC, int
"buckler \"Bullseye\"", "round buckler", OBJ_ARMOUR, ARM_BUCKLER, +10, 0, RED,
"buckler \"Bullseye\"", "round buckler",
OBJ_ARMOUR, ARM_BUCKLER, +10, 0, RED,
"shield \"Bullseye\"", "round shield", OBJ_ARMOUR, ARM_SHIELD, +10, 0, RED,
"shield \"Bullseye\"", "round shield",
OBJ_ARMOUR, ARM_SHIELD, +10, 0, RED,
0, 0, -3, 0, 0, 0, // EV
0, 0, -5, 0, 0, 0, // EV
OBJ_ARMOUR, ARM_HELMET, +3, 0, BROWN,
OBJ_ARMOUR, ARM_CAP, +3, 0, BROWN,
OBJ_WEAPONS, WPN_DAGGER, +2, +6, LIGHTBLUE,
OBJ_WEAPONS, WPN_DAGGER, +5, +7, LIGHTBLUE,
OBJ_WEAPONS, WPN_SLING, +3, +4, LIGHTBLUE,
OBJ_WEAPONS, WPN_SLING, +9, +12, LIGHTBLUE,
OBJ_ARMOUR, ARM_CLOAK, +2, 0, RED,
OBJ_ARMOUR, ARM_CLOAK, +3, 0, RED,
SPWPN_VORPAL, 0, 0, 5, 0, 0, // str
SPWPN_SPEED, 0, 0, 5, 0, 0, // str
SPWPN_PROTECTION, 0, 0, 0, 0, 0,
SPWPN_ELECTROCUTION, 5, 0, 0, 0, 0,
OBJ_WEAPONS, WPN_LONG_SWORD, +4, +4, WHITE,
OBJ_WEAPONS, WPN_LONG_SWORD, +12, +10, WHITE,
2, -1, 0, 0, 0, 0, // +2 fire, -1 cold
2, -1, 0, 0, 0, 40, // +2 fire, -1 cold, res magic
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
"sword of Doom Knight", "adamantine great sword", OBJ_WEAPONS, WPN_GREAT_SWORD, +4, +4, BLUE,
"sword of Doom Knight", "adamantine great sword",
OBJ_WEAPONS, WPN_GREAT_SWORD, +4, +4, BLUE,
"sword of the Doom Knight", "adamantine great sword", OBJ_WEAPONS, WPN_GREAT_SWORD, +13, +13, BLUE,
"sword of the Doom Knight", "adamantine great sword",
OBJ_WEAPONS, WPN_GREAT_SWORD, +13, +13, BLUE,
"Edison's patent armour", "weird-looking armour",
"Maxwell's patent armour", "weird-looking armour",
"trident of the Octopus king", "mangy trident",
"trident of the Octopus King", "mangy trident",
0, 0, 0, 1, 0, 50, // res poison, res magic
0, 0, 1, 1, 0, 50, // res poison, res magic
1, 1, 0, 0, 0, 60, // res fire, cold, magic
2, 2, 0, 0, 0, 60, // res fire, cold, magic
0, 0, 0, 0, 0,
0, 2, 0, 0, 0, // speed metabolism
OBJ_WEAPONS, WPN_LONG_SWORD, +5, +10, LIGHTGREEN,
OBJ_WEAPONS, WPN_LONG_SWORD, +12, +16, LIGHTGREEN,
"mace \"Undeadhunter\"", "steel mace", OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
"mace \"Undeadhunter\"", "steel mace",
OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
"great mace \"Undeadhunter\"", "great steel mace", OBJ_WEAPONS, WPN_GREAT_MACE, +7, +7, LIGHTGRAY,
"great mace \"Undeadhunter\"", "great steel mace",
OBJ_WEAPONS, WPN_GREAT_MACE, +7, +7, LIGHTGRAY,
OBJ_WEAPONS, WPN_SPEAR, +4, +2, GREEN,
OBJ_WEAPONS, WPN_SPEAR, +9, +6, GREEN,
OBJ_WEAPONS, WPN_KNIFE, +1, +10, LIGHTCYAN,
OBJ_WEAPONS, WPN_KNIFE, +4, +10, LIGHTCYAN,
"Brooch of Shielding", "shield-shaped amulet",
"brooch of Shielding", "shield-shaped amulet",
OBJ_WEAPONS, WPN_WHIP, +5, +7, DARKGREY,
OBJ_WEAPONS, WPN_WHIP, +5, +10, DARKGREY,