Yikes, so many files! And all I did was add more item evaluation

functions for menu colouring and pickup…

Added: emergency_item, good_item, dangerous_item, bad_item, and useless_item, all taking into account player species and mutations, so e.g. =see invisible is useless for Naga, and !poison is always bad but only useless if you don't know Evaporate.

Never autopickup useless, dangerous (e.g. ?immolation) or inedible items, and simplify the item colour/pickup options accordingly. I'll have to see if pickup.lua is still even needed after this.

Removed the menu_colour_prefix_id option as I can't see any reason to turn it off.

Oh, and fixed a bug where Kenku were unable to stop levitating if they gained level 15 while levitating.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on June 9, 2008
4GYZYBY7FFORRNPIEFTV4ZM2C7Z6D2KTQOM537ZCC2YBXT2TNSHAC
Dependencies
In channels
main
Change contents