sleeping.
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case ENCH_GLOWING_SHAPESHIFTER: // This ench never runs out!
// Number of actions is fine for shapeshifters.
// Don't change shape while taking the stairs because
// monster_polymorph has an assert about it. -cao
if (!(this->flags & MF_TAKING_STAIRS)
case ENCH_GLOWING_SHAPESHIFTER: // This ench never runs out!
// Number of actions is fine for shapeshifters. Don't change
// shape while taking the stairs because monster_polymorph() has
// an assert about it. -cao
if (!(this->flags & MF_TAKING_STAIRS) && !asleep()