Pacified monsters change their behaviour to BEH_WANDER, in case

they were fleeing, etc. when you pacified them. I'm not completely sure this is correct as I'm not too knowledgeable about pacified monsters. Review welcome. Fixes [2540905].

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8857 c06c8d41-db1a-0410-9941-cceddc491573

Created by  haranp  on January 30, 2009
4ZBS2QCMJIT7TIWWPWTEZQ2A7RI6X5YGFTP4YUAT2X235PDSLOBQC
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