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ENDMAP
##############################################################################
# Matt's vaults
##############################################################################
# Refuge
#
NAME: mt_002
TAGS: entry no_monster_gen
ORIENT: float
MAP
xxxxx@xxxxxxxx@xxxx
x.................x
x.xxxxxxx+xxxxxxx.x
x.x.............x.x
x.x.xxxxxxxxxxx.x.x
x.x.x.........x.x.x
x.x.x.xxxxxxx.x.x.x
x.x.x.x.....x.x.x.x
@.x...x.([{.x...x.@
x.x.x.x.....x.x.x.x
x.x.x.xxx.xxx.x.x.x
x.x.x.........x.x.x
x.x.xxxxxxxxxxx.x.x
x.x.............x.x
x.xxxxxxx+xxxxxxx.x
x.................x
xxxx@xxxxxxxx@xxxxx
ENDMAP
##############################################################################
# Grand Opening
#
NAME: mt_004
TAGS: entry
ORIENT: float
MAP
xxxxxxxxxx@xxxxxxxxxx
x..x.............x..x
x.x...............x.x
xx.......x.x.......xx
x......x.x.x.x......x
x.....xx.x.x.xx.....x
x.......Tx.xT.......x
x..xxxxxxx.xxxxxxx..x
@........({[........@
x..xxxxxxx.xxxxxxx..x
x.......Tx.xT.......x
x.....xx.x.x.xx.....x
x......x.x.x.x......x
xx.......x.x.......xx
x.x...............x.x
x..x.............x..x
xxxxxxxxxx@xxxxxxxxxx
ENDMAP
##############################################################################
# Diagonals
#
NAME: mt_005
TAGS: entry no_monster_gen
ORIENT: float
MAP
xxxxxxxxxx@xxxxxxxxxx
xx.................xx
x.x........x......x.x
x..x......x......x..x
x...x....x.x....x...x
x....x..x...x..x....x
x.....xx.....xx.....x
x.....x...x...x.....x
x..x.x...x.....x....@
@...x...x.(.[.x.x...x
x....x...x.{.x......x
x.....x...x.x.x.....x
x....x.x...x...x....x
x...x...x...x...x...x
x..x.....x.......x..x
x.x.......x.......x.x
xx.................xx
xxxxxxxxxx@xxxxxxxxxx
ENDMAP
##############################################################################
# Debris
#
NAME: mt_006
TAGS: entry
ORIENT: float
MAP
xxxxxxx@xxxxxxxxxxxxx@xxxxxxx
x....x....x.................x
x.....xxxx............x.....x
x.................xx..x.....x
x........x..........xx.xx...x
x....x.......x.x.....x......x
x...x.x..............x......x
x....x.......x.x.........x..x
x........xxx..{...x......x..x
@........................x..x
x........xxx...xx........x..x
x....x........xx.x...[....x.@
x........x....x.xx........x.x
x.....x.......x.x........x..x
x............xx.x...x....x..x
x..x.....(...x.xx........x..x
x......x.........xx......x..x
x...x...........xx.x..x..x..x
x........x......x.xx........x
x................xx.........x
xxxxxxxxxxx@xxxxxxxxxxxxxxxxx
# Spirals
#
NAME: mt_007
TAGS: entry
ORIENT: float
MAP
xxxxxxxx@xxxxxxxxx
x......x.x.x.....x
x.xxxx.x.x.x.xxx.x
x.x{.x.x.x.x..(x.x
x.xx.x.x.x.xxxxx.x
x....x.x.x.......x
xxxxxx.x.x.xxxxxxx
@................@
x.xxxxxxxxxxxxxx.x
x.x..........x...x
x.x.xxxxxxxx.x.x.x
x.x.x...[....x.x.x
x.x.x.xxxxxxxx.x.x
x...x..........x.x
xxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################################
# More LOS fun
#
NAME: mt_008
TAGS: entry no_monster_gen
ORIENT: float
MAP
xxxxxxxxx+xxxxxxxxx
xxxxxxxxx.xxxxxxxxx
xxxxxxxxx+xxxxxxxxx
xxx.............xxx
xxx.xxxxxxxxxxx.xxx
xxx..x.......x..xxx
xxx.x.xxxxxxx.x.xxx
xxx.xx.......xx.xxx
xxx.x.xxx+xxx.x.xxx
xxx.x.x.....x.x.xxx
xxx.x.x..<..x.x.xxx
+.+.x.+..{..+.x.+.+
xxx.x.x.(.[.x.x.xxx
xxx.x.x.....x.x.xxx
xxx.x.xxx+xxx.x.xxx
xxx.xx.......xx.xxx
xxx.x.xxxxxxx.x.xxx
xxx..x.......x..xxx
xxx.xxxxxxxxxxx.xxx
xxx.............xxx
xxxxxxxxx+xxxxxxxxx
xxxxxxxxx.xxxxxxxxx
xxxxxxxxx+xxxxxxxxx
ENDMAP
##############################################################################
# Tucked-away holy place
#
NAME: mt_010
TAGS: entry no_monster_gen
ORIENT: float
MAP
xxx@xxx@xxx
x.........x
x....(....x
x..xx=xx..x
x..x...x..x
@.[xTCTx<.@
x..x.T.x..x
x..xxxxx..x
x....{....x
x.........x
xxx@xxx@xxx
ENDMAP
##############################################################################
Pickup_thrown=true causes autopickup to grab thrown/fired missiles.
Many players use this because it eases ranged combat quite a bit. If
following suit, be aware that there are situations when there is no
time for picking up projectiles. Use Ctrl-A for switching off
autopickup altogether in such cases or set safe_autopickup=true.
pickup_thrown=true causes autopickup to pick up thrown/fired missiles,
which can make life much easier for hunter types. If you use this, be
aware that autopickup uses a turn - use Ctrl-A to turn it off while
you're fighting, or use safe_autopickup=true.
Single is the classic behaviour after pressing another key, that item
will be dropped. Multi (the default) makes an inventory menu appear,
allowing the selection of items to be dropped. (You can also switch to
multidrop from the classic drop line using the '@' key).
Single is the classic behaviour; when you select an inventory letter,
that item will be dropped immediately. Multidrop allows you to select
multiple items to be dropped. (You can also switch to multidrop from the
classic drop menu using the '@' key).
Multidrops are highly convenient. Be aware of the fact that every single
drop takes one turn. (This is different from picking up.) When selecting
Multidrop can be very convenient, but be aware that every item dropped
takes one turn. (This is different from picking up.) When selecting
When selecting items using the global (de)select keys (',' or '-') in
a multidrop listing, you can choose to apply a filter: only items whose
names match the filter will be selected. The filter strings are regexes.
When selecting items using the global (de)select keys (',' or '-') in a
multidrop menu, you can choose to select only items that match a
search regex using this option.
Note that if you use this option, you will lose the (de)select all keys.
However, '*' inverts the current selection and so salvages this problem.
The default is empty.
When a drop_filter is set, using the select/deselect keys will set/
clear selection of items that match the filter expression(s).
stops travel if Xom grants us a gift suddenly. To limit a substring
match to a message channel, prefix the substring with the channel name
and a colon. For instance, if you want travel to stop when you're hit
by divine retribution, you could use:
stops travel if Xom grants us a gift suddenly. To limit a substring
match to a message channel, prefix the substring with the channel name
and a colon (see section 4-k below on Message Channels). For instance,
if you want travel to stop when you're hit by divine retribution, you
could use: