git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3961 c06c8d41-db1a-0410-9941-cceddc491573
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// Management for enchantments... problems with this are the oddities
// (monster dying from poison several thousands of turns later), and
// game balance.
// Management for enchantments... problems with this are the oddities
// (monster dying from poison several thousands of turns later), and
// game balance.
// Consider: Poison/Sticky Flame a monster at range and leave, monster
// dies but can't leave level to get to player (implied game balance of
// the delayed damage is that the monster could be a danger before
// it dies). This could be fixed by keeping some monsters active
// Consider: Poison/Sticky Flame a monster at range and leave, monster
// dies but can't leave level to get to player (implied game balance of
// the delayed damage is that the monster could be a danger before
// it dies). This could be fixed by keeping some monsters active
// Compare this to the current abuse where the player gets
// effectively extended duration of these effects (although only
// the actual effects only occur on level, the player can leave
// and heal up without having the effect disappear).
// Compare this to the current abuse where the player gets
// effectively extended duration of these effects (although only
// the actual effects only occur on level, the player can leave
// and heal up without having the effect disappear).