git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7488 c06c8d41-db1a-0410-9941-cceddc491573
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ENDMAP
NAME: portal_sewer_entry_c
TAGS: uniq_sewer no_monster_gen
DEPTH: D:3-7
: sewer_portal(_G)
NSUBST: c = 2:= / 2:n / *:c
NSUBST: W = 8:1 / *:W
SUBST: 1 = 111W
KMONS: 1 = rat w:20 / grey rat w:20 / green rat/ small snake / snake w:2 / \
giant cockroach / giant mite / worm w:3
KFEAT: 1 = W
COLOUR: W = green / cyan w:5
MAP
.........
.ccccccc.
.cWWWWWc.
.cWWOWWc.
.cWWWWWc.
.cWWWWWc.
.ccccccc.
.........
If chosen, these maps will contain the stairs for that
branch. Use "O" to place the stairs. If a branch has very
few entries, a dummy entry is advisable to make sure the
player doesn't get bored of the same few entries recycled
ad nauseam.
If chosen, these maps will contain the stairs for that branch.
Use "O" to place the stairs. If a branch has very few entries,
a dummy entry is advisable to make sure the player doesn't get
bored of the same few entries recycled ad nauseam.
Note: if any TAG argument contains an "entry", the vault will
be no longer eligible for random placement. (Currently,
this just affects your choice of BAR when using uniq_BAR.)
once, you add a TAGS: uniq_label line. It should be noted that the label
may *not* end in _uniq (the level builder assumes that those belong to
branch entries).
once, you add a TAGS: uniq_BAR line. It should be noted that the label
BAR may *not* end in _uniq (otherwise the level builder assumes that the
vault is a branch entry).