the tiles accordingly.
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// XXX: This handles only some of the cases where spells need// targetting. There are others that do their own that will be// missed by this (and thus will not properly ESC without cost// because of it). Hopefully, those will eventually be fixed. - bwr
( (spell == SPELL_APPORTATION) ? DIR_TARGET_OBJECT :testbits(flags, SPFLAG_TARGET) ? DIR_TARGET :testbits(flags, SPFLAG_GRID) ? DIR_TARGET :testbits(flags, SPFLAG_DIR) ? DIR_DIR :DIR_NONE );
((spell == SPELL_APPORTATION) ? DIR_TARGET_OBJECT :testbits(flags, SPFLAG_TARGET) ? DIR_TARGET :testbits(flags, SPFLAG_GRID) ? DIR_TARGET :testbits(flags, SPFLAG_DIR) ? DIR_DIR :DIR_NONE );
mpr( "You miscast the spell." );flush_input_buffer( FLUSH_ON_FAILURE );learned_something_new( TUT_SPELL_MISCAST );
mpr("You miscast the spell.");flush_input_buffer(FLUSH_ON_FAILURE);learned_something_new(TUT_SPELL_MISCAST);
// all spell failures give a bit of magical radiation..// failure is a function of power squared multiplied// by how badly you missed the spell. High power// spells can be quite nasty: 9 * 9 * 90 / 500 = 15// points of contamination!
// All spell failures give a bit of magical radiation.// Failure is a function of power squared multiplied by how// badly you missed the spell. High power spells can be// quite nasty: 9 * 9 * 90 / 500 = 15 points of// contamination!
// okay, this message is weak but functional -- bwrmpr( "You feel magically charged." );you.attribute[ ATTR_DELAYED_FIREBALL ] = 1;
// Okay, this message is weak but functional. - bwrmpr("You feel magically charged.");you.attribute[ATTR_DELAYED_FIREBALL] = 1;
monster_type mon = ((chance > 22) ? MONS_PHANTOM : // 8%(chance > 20) ? MONS_HUNGRY_GHOST : // 8%(chance > 18) ? MONS_FLAYED_GHOST : // 8%(chance > 7) ? MONS_WRAITH : // 44%/40%(chance > 2) ? MONS_FREEZING_WRAITH // 20%/16%: MONS_SPECTRAL_WARRIOR); // 12%
monster_type mon = ((chance > 22) ? MONS_PHANTOM : // 8%(chance > 20) ? MONS_HUNGRY_GHOST : // 8%(chance > 18) ? MONS_FLAYED_GHOST : // 8%(chance > 7) ? MONS_WRAITH : // 44%/40%(chance > 2) ? MONS_FREEZING_WRAITH // 20%/16%: MONS_SPECTRAL_WARRIOR); // 12%
// (ignoring Summon Wraith here)... at least we're// being nice and putting the natural creature// summons together with the demonic ones. Note// that Vehumet gets a free pass here since those
// (ignoring Haunt here)... at least we're being// nice and putting the natural creature summons// together with the demonic ones. Note that// Vehumet gets a free pass here since those
// True, the tentacles _are_ summoned but they are restricted to water// just like the kraken is, so it makes more sense not to count them here.
// True, the tentacles _are_ summoned, but they are restricted to// water just like the kraken is, so it makes more sense not to// count them here.