Grantie statues no longer scream when they're disintegrated, since they're entirely mundane.
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|| feat == DNGN_CLEAR_ROCK_WALL)
|| feat == DNGN_CLEAR_ROCK_WALL || feat == DNGN_GRANITE_STATUE)
|| feat == DNGN_CLEAR_ROCK_WALL
|| feat == DNGN_GRANITE_STATUE)
else if (feat == DNGN_ORCISH_IDOL || feat == DNGN_GRANITE_STATUE)
else if (feat == DNGN_ORCISH_IDOL)
mpr("The statue screams as its substance crumbles away!",
mpr("The idol screams as its substance crumbles away!",
mpr("The statue twists and shakes as its substance crumbles away!");
mpr("The idol twists and shakes as its substance crumbles away!");
if (feat == DNGN_ORCISH_IDOL && beam_source == NON_MONSTER)
if (beam_source == NON_MONSTER)