More artefact/acquirement modifications:

  • When handing out body armour via scroll acquirement, use a rough order of armour subtypes and assign weights according to Armour skill, i.e. robes are most likely at Armour skill 0 and crystal plate mail is most likely at Armour skill 27 (well, 24+, to be exact).

  • When handing out mundane items, consider the shield slot to be filled if the character is unarmed has a high UC skill, or is wielding a two-hander, a ranged weapon, or a rod. I don't know how much shields hamper spellcasting - that could be included as well.

  • In the creation of artefacts (also outside acquirement) make sure that those boring randarts that only have one stat property (AC, EV, Str, Dex, Int) get another one, and there's a chance of getting a third. Also, if the only property is Acc or Dam there's a 50% chance of getting one or two more. As before, the bonus properties are all stat properties, so this shouldn't be too powerful.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10501 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on August 8, 2009
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