git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5572 c06c8d41-db1a-0410-9941-cceddc491573
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bool summon_minor_demon(int pow, bool god_gift = false);
bool summon_common_demon(int pow, bool god_gift = false);
static bool _summon_demon_wrapper(int pow, bool god_gift, demon_class_type dct,
int dur, bool friendly, bool charmed,
int how_many)
static bool _summon_demon_class_wrapper(int pow, bool god_gift,
demon_class_type dct, int dur,
bool friendly, bool charmed)
for (int i = 0; i < how_many; ++i)
monster_type mon = summon_any_demon(dct);
if (create_monster(
mgen_data(mon,
friendly ? BEH_FRIENDLY :
charmed ? BEH_CHARMED : BEH_HOSTILE,
dur, you.pos(),
friendly ? you.pet_target : MHITYOU,
god_gift ? MF_GOD_GIFT : 0)) != -1)
if (create_monster(
mgen_data(mon,
friendly ? BEH_FRIENDLY :
charmed ? BEH_CHARMED : BEH_HOSTILE,
dur, you.pos(),
friendly ? you.pet_target : MHITYOU,
god_gift ? MF_GOD_GIFT : 0)) != -1)
{
success = true;
mprf("A demon appears!%s",
friendly ? "" :
charmed ? " You don't feel so good about this..."
: " It doesn't look very happy.");
}
return (success);
}
mprf("A demon appears!%s",
friendly ? "" :
charmed ? " You don't feel so good about this..."
: " It doesn't look very happy.");
}
}
bool summon_lesser_demon(int pow, bool god_gift)
{
return _summon_demon_class_wrapper(pow, god_gift, DEMON_LESSER,
std::min(2 + (random2(pow) / 4), 6),
random2(pow) > 3, false);
}
if (!success)
canned_msg(MSG_NOTHING_HAPPENS);
bool summon_common_demon(int pow, bool god_gift)
{
return _summon_demon_class_wrapper(pow, god_gift, DEMON_COMMON,
std::min(2 + (random2(pow) / 4), 6),
random2(pow) > 3, false);
}
return _summon_demon_wrapper(pow, god_gift, DEMON_LESSER,
std::min(2 + (random2(pow) / 4), 6),
random2(pow) > 3, false, how_many);
for (int i = 0; i < how_many; ++i)
{
if (summon_lesser_demon(pow, god_gift))
success = true;
}
if (!success)
canned_msg(MSG_NOTHING_HAPPENS);
return (success);
return _summon_demon_wrapper(pow, god_gift, DEMON_LESSER,
std::min(2 + (random2(pow) / 4), 6),
random2(pow) > 3, false, 1);
}
bool summon_common_demon(int pow, bool god_gift)
{
return _summon_demon_wrapper(pow, god_gift, DEMON_COMMON,
std::min(2 + (random2(pow) / 4), 6),
random2(pow) > 3, false, 1);
}
// One of the demon-associated gods sends a demon for a follower.
bool summon_demon(monster_type mon, int pow, bool god_gift)
{
summon_demon(static_cast<monster_type>(MONS_NEQOXEC + random2(5)),
20 + you.skills[SK_INVOCATIONS] * 3, true);
summon_demon_type(static_cast<monster_type>(MONS_NEQOXEC + random2(5)),
20 + you.skills[SK_INVOCATIONS] * 3, true);
summon_demon(static_cast<monster_type>(MONS_EXECUTIONER + random2(5)),
20 + you.skills[SK_INVOCATIONS] * 3, true);
summon_demon_type(static_cast<monster_type>(MONS_EXECUTIONER + random2(5)),
20 + you.skills[SK_INVOCATIONS] * 3, true);