Banished uniques (including ghosts) will now be sent to the Abyss. Banished

non-uniques may also get the Abyss treatment if they clear a HD roll.

Crawl tries very hard not to lose banished monsters, preserving them across Abyss shifts and teleports, and saving them on the transit list when the player escapes the Abyss.

Breaks savefile compatibility.

Toned down Vehumet and wizardry boosts a touch.

Fixed bugginess where player could get aux unarmed attacks on a monster that just teleported away (by weapon of distortion).

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1052 c06c8d41-db1a-0410-9941-cceddc491573

Created by  dshaligram  on March 18, 2007
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