berserkers start with maces/flails instead of axes if they have higher skills in the former.
7NFY3FKI6ISFLH5E5TYZQHV76XWSOQO777W7P7BFRXIUFBFP4CCQC // ignoring air/earth which are secondary in these books. -- bwrif (random2( species_skills( SK_ICE_MAGIC, you.species ) )< random2( species_skills( SK_FIRE_MAGIC, you.species ) ))
// ignoring air/earth which are secondary in these books. - bwrif (random2(species_skills(SK_ICE_MAGIC, you.species)) <random2(species_skills(SK_FIRE_MAGIC, you.species)))
_newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_HAND_AXE);
{// Races skilled with maces/flails get one, the others axes.weapon_type startwep = WPN_HAND_AXE;if (species_skills(SK_MACES_FLAILS, you.species) <species_skills(SK_AXES, you.species)){startwep = (player_genus(GENPC_OGRE)) ? WPN_ANKUS : WPN_MACE;}