a sanctuary check in mons_should_fire().
Force monster to stop fleeing before it zaps a wand at the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6178 c06c8d41-db1a-0410-9941-cceddc491573
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if (is_sanctuary(you.x_pos, you.y_pos)
|| is_sanctuary(monster->x, monster->y))
{
break;
}
if (is_sanctuary(you.x_pos, you.y_pos)
|| is_sanctuary(monster->x, monster->y))
{
break;
}
if (is_sanctuary(you.x_pos, you.y_pos)
|| is_sanctuary(monster->x, monster->y))
{
break;
}