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#include "monstuff.h"
unsigned int m_glyph; unsigned short m_glyph_colour; std::string m_damage_desc; mon_dam_level_type m_damage_level;
unsigned int m_glyph;
unsigned short m_glyph_colour;
std::string m_damage_desc;
mon_dam_level_type m_damage_level;
/* * File: mon-info.cc * Summary: Monster information that may be passed to the user. * * Used to fill the monster pane and to pass monster info to Lua. */
/*
* File: mon-info.cc
* Summary: Monster information that may be passed to the user.
*
* Used to fill the monster pane and to pass monster info to Lua.
*/
#include "view.h"
get_mons_glyph(m_mon, &m_glyph, &m_glyph_colour); mons_get_damage_level(m_mon, m_damage_desc, m_damage_level); // If no messages about wounds, don't display damage level either. if (monster_descriptor(m_mon->type, MDSC_NOMSG_WOUNDS)) m_damage_level = MDAM_OKAY;
get_mons_glyph(m_mon, &m_glyph, &m_glyph_colour);
mons_get_damage_level(m_mon, m_damage_desc, m_damage_level);
// If no messages about wounds, don't display damage level either.
if (monster_descriptor(m_mon->type, MDSC_NOMSG_WOUNDS))
m_damage_level = MDAM_OKAY;