Take player shield class from itemprop.cc, rather than hardcoding it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7826 c06c8d41-db1a-0410-9941-cceddc491573
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switch (item.sub_type)
{
case ARM_BUCKLER:
base_shield = 3; // +3/20 per skill level max 7
break;
case ARM_SHIELD:
base_shield = 5; // +5/20 per skill level max 11
break;
case ARM_LARGE_SHIELD:
base_shield = 7; // +7/20 per skill level max 16
break;
}
base_shield = property(item, PARM_AC);