Take player shield class from itemprop.cc, rather than hardcoding it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7826 c06c8d41-db1a-0410-9941-cceddc491573
AFCCNZXCBAIBV4ULSGN266NNH6IBJT54KNL34P46DFLHVA4E4NVQC switch (item.sub_type){case ARM_BUCKLER:base_shield = 3; // +3/20 per skill level max 7break;case ARM_SHIELD:base_shield = 5; // +5/20 per skill level max 11break;case ARM_LARGE_SHIELD:base_shield = 7; // +7/20 per skill level max 16break;}
base_shield = property(item, PARM_AC);