git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3806 c06c8d41-db1a-0410-9941-cceddc491573
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// Pick either the armour or the shield.
// Pick either a monster's armour or its shield.
static bool blessing_healing(monsters *mon, bool extra){ // Heal a monster, giving them an extra hit point if extra is true. return heal_monster(mon, mon->max_hit_points, extra);}
static bool blessing_healing(monsters *mon, bool extra)
{
// Heal a monster, giving them an extra hit point if extra is true.
return heal_monster(mon, mon->max_hit_points, extra);
}
bool healing = false; bool vigour = true;
bool healing = false;
bool vigour = true;
bool healing = blessing_healing(mon, false); bool vigour = false;
bool healing = blessing_healing(mon, false);
bool vigour = false;
healing = heal_monster(mon, mon->max_hit_points, false);
heal_monster(mon, mon->max_hit_points, true);
blessing_healing(mon, true);