If a friendly monster is enslaved/charmed, note that it is only temporarily friendly, and that it will become hostile when its friendliness wears out.
Make sure TUT_MONSTER_FRIENDLY is fired for summoned friendly monsters, not just for enslaved/charmed monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9816 c06c8d41-db1a-0410-9941-cceddc491573
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take_note(
Note(NOTE_SEEN_MONSTER, monster->type, 0,
monster->name(DESC_NOCAP_A, true).c_str()));
if (Options.tutorial_left)
tutorial_first_monster(*monster);
if (MONST_INTERESTING(monster))
{
take_note(
Note(NOTE_SEEN_MONSTER, monster->type, 0,
monster->name(DESC_NOCAP_A, true).c_str()));
}