Markers can be placed on statues or orcish idols to cause auto-explore to stop when those statues/idols are first found.
APYL3X5KFJYTMINH5DJ2QQ762SJUY3CAEXA2MEPFWB7IADN2SKTQC
G7DNYFW745Q567EF3TPR2FCQ4ATPN236ON7X5TLYC7TEPZW3BAFAC
FUEQ344KIQEMOSXUYPA4JVNZPITKCFG4ZJ635WVXHAP7VWVVZLYQC
UOW2X5KTUHYCM73SWNOSJPHUKWVLF3OJTNSISSSENEURBX2XWHVQC
SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC
IPXXB4VRVZWOU5DKQ5ZTD37LS3QNK2R6APNZUO672YEEJT6OFAYQC
SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC
KF5BNN42PTO35TBQD5CNMDXFAXHYCSQTBOOXZV7I3ML5VASUUT5AC
R6XS2HO5QX2FJUGL5UQQRNETKCMYWTUFPHPPS5SYWK3OQA4UDUQQC
3GDZE2MD5D6BIA3GS6SQ2XVW6SRVWPWWEFZ623WBOAOZQ5IKT5WQC
}
// Would checking for a makrer for all discovered cells slow things
// down too much?
else if (feat_is_statue_or_idol(feat))
{
const std::string feat_stop_msg =
env.markers.property_at(pos, MAT_ANY, "stop_explore_msg");
if (!feat_stop_msg.empty())
{
marker_msgs.push_back(feat_stop_msg);
return;
}
const std::string feat_stop =
env.markers.property_at(pos, MAT_ANY, "stop_explore");
if (!feat_stop.empty())
{
std::string desc = lowercase_first(feature_description(pos));
marked_feats.push_back(desc);
return;
}