After concerns from James Meickle and watching a few characters on CDO, I've instated two small nerfs:
It is not possible to have a long run of mutations in the early game; you are capped at 3 mutations per 4 levels.
Tier 1 mutations do not start to appear until level 12; tier 2 mutations do not start until level 6.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
AQAPQMNVQUVIHDEUB6J647LXIFNC65KOOVXDDXCFFN6P6JXZV64QC for (int i = 0; i < 6; ++i)
int first_facet;if (level >= 12)first_facet = 0; // At or above 12 all mutations are availableelse if (level >= 6)first_facet = 1; // The awesome mutation does not show up before 12elsefirst_facet = 3; // Only body and good mutations are eligible at startfor (int i = first_facet; i < 6; ++i)