forcibly convert orcs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3692 c06c8d41-db1a-0410-9941-cceddc491573
AZSA7IMTRJG2X76NDDU3AP53VS4RQYIDVGJZR7SPWZ75G7ZJYRUAC
&& !player_under_penance() && you.piety >= piety_breakpoint(2))
&& !player_under_penance() && you.piety >= piety_breakpoint(2)
&& mons_near(monster))
{
if (YOU_KILL(killer))
convert = true;
else if (MON_KILL(killer))
{
monsters *mon = &menv[i];
if (mons_species(mon->type) == MONS_ORC && mons_friendly(mon)
&& !one_chance_in(3))
{
convert = true;
}
}
}
// Orcs may convert to Beogh under threat of death, either from you
// or, less often, your followers. In both cases, the checks are
// made against your stats. You're the potential messiah, after
// all.
if (convert)