git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8027 c06c8d41-db1a-0410-9941-cceddc491573
BA3OER3VNFRQUCAFCOOMGD62TXTQTOTDZ4VYNXZ2WWBYF2VICMRAC
YPD42V7VOQFGAVLLOSQAQ4SD77L5L3LZHPLFVZIAOHBNDKPO3O4QC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
3RNRFLMD2X4RUFTDVITLXAP377YB6F6YMQLL3DAXSUZDZBTWSLRQC
L2G3D7YWKDUA6FMEIWBCAJQVHEWE5RELWMWWLGBXFUDSVP7ZKUSQC
6GT5JAWOIIL4SQ5MWIID6ZVO3KKQFWDQDZNVFHZ6DNK5QCBXJ4UAC
OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC
int ¶lysis(you.duration[DUR_PARALYSIS]);
if (!paralysis || (paralysis < 10 && one_chance_in(1 + paralysis)))
paralysis += 2 + random2(3);
// Subtly different from old paralysis behaviour, but
// it'll do.
foe->paralyse(monster, 2 + random2(3));