git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8720 c06c8d41-db1a-0410-9941-cceddc491573
BBKOPUI5Z5Q6VOJXY36YB3AU62I2GZQZMR5WRHB7PYTPD6SIN5PQC FXCVO7LPJ7JK77YSNTHQF452UQJFA6LBVUJ2OFJA5EZ6OF5QADHAC 6LT6USGJOTDMRJGXLAN2NSZXK2GKWEXDKKUV6SVV7ZC6WI6EKMDQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC VQD5BW56OTUNPILMCASXZ6YZ3OQGXKQ7CSNDMNZUX72AQZXKOE3QC VXSORUQOM2VZA4CAZDC6KPAY373NQIN3UT7CXQXTRCYXO2WM62DAC A4BTFRR7MAUIABPGMTNPKPZVVSP5XPFGEOCX4YEI7U3EUAKNJAMAC C2PRXJYHDRF2642VDAUY76HJKCPQFGWDI6AM3SMCMYCHGWYDQXQQC const int points = skill_exp_needed( you.skills[i] );you.skill_points[i] = (points * species_skills(i, SP_HUMAN))/100 + 1;
const int points = skill_exp_needed(you.skills[i]);you.skill_points[i] = (points * species_skills(i, SP_HUMAN)) / 100 + 1;
}// Spellcasters should always have Spellcasting skill.if (i == SK_SPELLCASTING && you.skills[i] < 1){you.skill_points[i] = (skill_exp_needed(1) * sp_diff) / 100;you.skills[i] = 1;