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// Renouncing may have changed the conducts on our wielded or // quivered weapons so refresh the display. you.wield_change = true; you.redraw_quiver = true;
// Renouncing may have changed the conducts on our wielded or
// quivered weapons so refresh the display.
you.wield_change = true;
you.redraw_quiver = true;
// Refresh wielded/quivered weapons in case we have a new conduct // on them. you.wield_change = true; you.redraw_quiver = true;
// Refresh wielded/quivered weapons in case we have a new conduct
// on them.