to death in melee, to avoid messages like "You drained INVALID MONSTER!".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8597 c06c8d41-db1a-0410-9941-cceddc491573
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BLVMXQXJOHLQA3HZ7YJ3DD36L346TZKQHMQDZ2NPEUP4V3U5KO7QC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
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hurt(agent, 2 + random2(3), BEAM_NEG);
// If quiet, don't clean up the monster in order to credit properly. hurt(agent, 2 + random2(3), BEAM_NEG, !quiet);
// If quiet, don't clean up the monster in order to credit properly.
hurt(agent, 2 + random2(3), BEAM_NEG, !quiet);