it no longer an automatic success for blockables. This might be too much, I'm not sure; playtesting needed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@795 c06c8d41-db1a-0410-9941-cceddc491573
BXYKBTK36VL22UA6PMF4Z3SCGZEUDBFDJPPLWC7CQTQC55NPTDEAC
if (you.duration[DUR_REPEL_MISSILES]
|| you.mutation[MUT_REPULSION_FIELD] == 3)
{
if (you.duration[DUR_DEFLECT_MISSILES])
beamHit = random2(beamHit * 2) / 3;
else if (you.duration[DUR_REPEL_MISSILES] ||
you.mutation[MUT_REPULSION_FIELD] == 3)
if (you.duration[DUR_REPEL_MISSILES]
|| you.mutation[MUT_REPULSION_FIELD] == 3)
{
if (you.duration[DUR_DEFLECT_MISSILES])
beamHit = random2(beamHit * 2) / 3;
else if (you.duration[DUR_REPEL_MISSILES] ||
you.mutation[MUT_REPULSION_FIELD] == 3)