Darkness". (More synonyms welcome!) Also, if a randart book is not a god gift occasionally give it an old owner anyway, using make_name() like for shopkeepers.
I might have fixed the Divination issue. (It looks like for some reason SPELL_NO_SPELL always returns true for Div, though I don't understand why. At least in all three cases where I had this the counter for Div spells was equal to 8 - spells in the book.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7849 c06c8d41-db1a-0410-9941-cceddc491573
CEZMQA2KOTLG7IO5QBVAM2OALIZJ45CFLNLCG3OQA6IX6URDCCYAC UC6V7JDZ6CKQNL5AARWFJ4ZPX4ZYCO5J3FW52I52I3PBJO6T6VEAC SA3XGRMUEO3K6T4TJJWMWV2SG3JCEGLBM7SAN4IQ5A4VVMHFBCKQC FWNNTOEERPUKXPE4OC52UABFZLKIU3O5GRNNLDK4QI4HR2IOU36QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 6F6OFJCUOBUP7QTVWSMSQPW25RLVRYVXO3VO5GLMFRY6K5RMOWFAC CCRQESB4ADT4WA7FGLNZZXAJ6G5QMCTYCZIWORBN45P6ZPILC34AC QO5ZJWQ3JK3PEGBPTQSAYIPEJEHG2M2KTD74227G5VG7DVXUL3BQC NAC6PRRR6SLQHJ7JBBBAJNKSWZVZ4NFKVHCZEN7M5HASDLT4IPOAC EJKHYV2Z6UPRVYUAL4WRW33GBNHYBFPMPA57HMBX2LQKXHIUO5VQC }bool _spells_need_disc2(spell_type chosen_spells[], int d1, int d2){for (int i = 0; i < SPELLBOOK_SIZE; i++){if (chosen_spells[i] == SPELL_NO_SPELL)break;// If a spell matches the second type but not the first,// we need the second in the title.if (!spell_typematch( chosen_spells[i], d1 )&& spell_typematch( chosen_spells[i], d2)){return (true);}}return (false);
name += " of ";std::string type_name = getRandNameString(spelltype_long_name(disc1));
// For the actual name there's a 50% chance of getting something like// Flames and Displacement (Fire/Translocation), else// Fiery Translocationstd::string type_name;if (disc1 != disc2 && coinflip()){std::string search = spelltype_long_name(disc2);type_name = getRandNameString(search + " adj");}
name += spelltype_long_name(disc1);
{// No adjective found, use the normal method of combining two nouns.type_name = getRandNameString(spelltype_long_name(disc1));if (type_name.empty())name += spelltype_long_name(disc1);elsename += type_name;if (disc1 != disc2){name += " and ";type_name = getRandNameString(spelltype_long_name(disc2));if (type_name.empty())name += spelltype_long_name(disc2);elsename += type_name;}}
%%%%# adjectives for secondary spell schoolConjuration adjDestructive%%%%Enchantment adjEntchanted%%%%Fire adjFieryScorching%%%%Ice adjGlacialFreezingIcy%%%%Transmigration adjShifting%%%%Necromancy adjDarkEvilLethal%%%%Summoning adjCreative%%%%Divination adjSpiritual%%%%Translocation adjSpatial%%%%Poison adjPoisonousVenomousToxic%%%%Earth adjEarthenAshenDusty%%%%Air adjAerialFlyingFloatingFeathery