CY6PLAHHNLJGQJOWXF6AMEE44TZSDNDBMZQDYJCSDTYGDAJ4UEAAC TF7ULEXNQG5ENNY3YVP4VIX5C3GOXJW7UB753P3BPWAN2AUUBJNAC IXO5VNCDYDYI46Y5QWNJMD7TURKYO526CJA4TIMH5PDDAYHMK5YQC DKISJVKAJJK2SVZSXGJ37K5SOVTDARVX6RPK3MAKVNGC36Z4YAZQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC TR6F3WVSL6TS5SZVGJBGDK54FKAXYWRWXFRNMQ2AYYKHADSHR2EQC UU5JLKAKZSTWFQJLUTPQZJ3ZQY7BEU2KROZETUNSKC6LFG6XVSZQC }// We can also turn shallow water into deep water, but we're// just going to skip cases where there is something on the// shallow water. Destroying items will probably be annoying,// and insta-killing monsters is clearly out of the question.else if (!actor_at(*rad)&& igrd(*rad) == NON_ITEM&& ftype == DNGN_SHALLOW_WATER){grd(*rad) = DNGN_DEEP_WATER;
// We can also turn shallow water into deep water, but we're// just going to skip cases where there is something on the// shallow water. Destroying items will probably be annoying,// and insta-killing monsters is clearly out of the question.else if (!actor_at(*rad)&& igrd(*rad) == NON_ITEM&& ftype == DNGN_SHALLOW_WATER){grd(*rad) = DNGN_DEEP_WATER;}